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onselaser 29 May
fairytellyx 10 May
duanebryantmd 10 May
mitchellcohen 09 May
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Total posts 65471
Total topics 4031
Total Announcements: 8
Total Stickies: 38
Total Attachments: 2803
Total members 865

Topics per day: 1
Posts per day: 14
Users per day: 0
Topics per user: 5
Posts per user: 76
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Our newest member onselaser


  • Welcome to the new "Fucking German Servers" board!
Welcome to the FGS board! Have fun!
Don't forget to try our game servers.

If you have a bit money left, make a donation, that we can continue hosting our servers!
Click HERE to donate!

If you don't have an account on our board yet, get one here.


  • Latest news

View the latest post Server downtime


Sorry for the downtime....

The gravity-world.com domain has been massively bombarded with ddos queries. The IP addresses are located exclusively in China.
Currently, ALL address ranges from China blocked by firewall.
If this leads to the website users are disabled, please inform me.
Because the Web server has been completely re-fitted could continue to be present a few limitations.
Since please also feedback.

So long ....

Views: 22680  •  Comments: 7  •  Write comments

View the latest post Apocalypse Server Launches


Apocalypse Server Launches - With Remakes Of Classic Maps!

As today is my birthday I thought it would be a good time to launch my Apocalypse server as a final gift to the multiplayer community of Deus Ex. This server is a collection of mostly my newer maps but there's a new twist! I've been very busy these last few weeks making remakes of a few of the favourite and classic DXMP maps, these maps are - DXMS_Dust, DXMS_Iceworld and DXMP_Zan-Goh. These maps have been all been redesigned, compressed slightly and have extra details and new touches here and there, see the screenshots below.


DXMP_Dust_Remake

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DXMP_Iceworld_Remake

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DXMP_Zan-Goh_Remake

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Also included on the new Apocalypse server is my take on DM Morbias from Unreal Tournament '99, screenshots below. I just hope we can have a few games together before the Gamespy masterserver goes down on 31st May. It would be great if we could organise some scrims or perhaps a war or two before the deadline strikes!

I wish everyone all the best,

Chinny.


DXMP_DM_Morbias

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Views: 9717  •  Comments: 0  •  Write comments

View the latest post [FGS] Mapping Challenge!


Join the '[FGS] Mapping Challenge 2013'!


RULES OF PARTICIPATION

1) Maps should be designed primarily for 0 aug, although there is no reason they shouldn't work on Altfire or Augs.
2) Maps must be based on a real world locations - any area that existed, will exist or exists today. Evidence must be provided to prove that your location exists (for instance Wikipedia articles, Google maps links, photos etc.).

CRITERIA
1) Turrets, Medkits in cabinets, sniper spots, NPC's can be a plus if appropriately used.
2) Surprise players with things they haven't seen before!
3) How closely does the map reflect the area it is based on? Slight changes can be made for the sake of simplicity, for instance turning a winding road straight, turning a giant skyscraper smaller, etc.
4) The smaller the map size is, the better, although quality is of great importance.
5) Since different maps take on different challenges (this could be related to size, playability, aesthetics etc.) every map will be evaluated slightly differently.
6) Jury may appoint other jury members as long as they are not competing.

PRIZES
1) Award winning entries will be hosted on [FGS]Whiplash's server
2) 1st, 2nd, and 3rd best maps will receive special mention on the official [FGS] portal.

TO APPLY
1) Propose a location and give us a few ideas about your plan! Use the 'Deus Ex' section of our forums to post your submission proposal!
2) Keep us updated on the process of your work!
3) Feel free to ask us for feedback as you work on your map!

GOOD LUCK!!

Views: 10425  •  Comments: 0  •  Write comments

View the latest post Hengsha Open Beta Preview December 21st



Multiplayer Human Revolution opens for business on December 21st, just in case the world does end, you'll be high on zyme and be ready with your hacking augmentation to see the world of Hengsha through the Unreal engine. The project also is demonstrating over ten years of advances in Deus Ex Multiplayer, that now offer full single player functionality in a multiplayer environment.


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The full RPG will offer 7 teams, characters that develop relationships and offer up to 3 missions to the player over the course of the multiplayer game. For the preview map, it was decided to create new areas of Hengsha, with a few familiar ones included, a multiplayer interpretation of the single player Hengsha. The preview allows players to experience the shopping and law enforcement and to get involved with the story and exploration of Hengsha, while testing the first new augmentations in multiplayer since 2002, based on those in Human Revolution. Many other advances are included, including mini-map, augmentation guide, non lethal weapons in multiplayer and much more.

The server will open to the public for testing and development from December 21st.

We wish you a happy holidays in Hengsha.

The DXMP Human Revolution team.

Views: 11654  •  Comments: 0  •  Write comments

View the latest post Attachment(s) Cozmo RPG v2 Released to public!


Cozmo RPG v2 Released to public! - Also includes an editable version of Cozmo RPG v1!

After a long wait Cozmo RPG v2 is finally released to the community for hosting, this release is updated from the last v2_096 version that was hosted on the ~[FGS]Cozmo RPG Server~ late last year. Also as an added bonus we've also included an editable version of Cozmo RPG v1, so mappers can have a play around with it and edit it to their liking or perhaps copy across the RPG elements into their own creations!

Credit goes to Cozmo for making the mod, textures, weapons and skins, Chinese Democracy and Shadowrunner for making the v2 map inspired by Cozmo's v1 creation. Also thanks to Flaw and SpecX for their feedback and testing, and DJ and Nobody for help with making snow for the xmas version!

Image



Download Link below!
Attachments
Cozmo RPG.zip
(12.65 MiB) Downloaded 6047 times

Views: 11936  •  Comments: 0  •  Write comments


  • Who is online
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    Most users ever online was 122 on 09 Jun 2014, 15:43

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SHOUTBOX

23 Jun 2017, 22:53
by Psycho
0a
23 Jun 2017, 22:53
by Psycho
Why doesn't your server have shotgun? :o
18 Jun 2017, 02:47
by TheWolf
hi
10 May 2017, 17:54
by atrey65789
I have heard a lot about his mods, wish I had been able to hear them.
10 May 2017, 05:31
by Vexus
RedGreasel.. Haven't heard that name in forever. Used to play Runescape with him many years ago.
05 May 2017, 20:04
by atrey65789
I will then! I just need to come up with solid AI-involved games.
05 May 2017, 17:37
by ~][FGS][Nobody~
Yeh, GOOD idea! ..that way one single player will stay longer and the chance increases that a second one or more join :)
05 May 2017, 16:32
by atrey65789
Since this Zombie mod of mine features AI, that makes me think about making more and more AI-Based game modes.... I think it'd be good because it would still keep it interesting even if there's only 1 player on the server... good idea?
26 Apr 2017, 17:36
by atrey65789
I recall RedGreasel having a zombie mod that occasionally picked a random player to join the zombies' team. Never had the chance to play it but I have heard a little about it.
26 Apr 2017, 17:35
by atrey65789
Hmm... Odd, will definitely have to check out that respawn bug today.
26 Apr 2017, 17:33
by ~][FGS][Nobody~
According to the respawn.. at the first round, there were hooker-zombies, such as on second and third. On 4th round there came troopers. After I died and respawned, there were still troopers and no hookers, so I guessed, they were still left from 4th round before death
26 Apr 2017, 17:32
by ~][FGS][Nobody~
Yee, stuff inside the base worked fine! I just never had enuff money, due to using medbot and opening door :D
26 Apr 2017, 17:28
by atrey65789
Cool, then I think it reset after you respawned, summoned round 1's zombies but just didn't show the round card. I am gonna try and be on the server later today to do some playage. Everything else work for you like the weapon purchasing and barrier rebuilding? Also, and suggestions for additional features?
26 Apr 2017, 17:24
by ~][FGS][Nobody~
If I recall correct, I saw that message in the HUD
26 Apr 2017, 17:21
by atrey65789
Gotcha gotcha, do you know if you got the message that said "All Players Have Been Defeated"?
26 Apr 2017, 17:18
by ~][FGS][Nobody~
Well, the zombies of the last round were still there and since I was unable to get to the next round anymore, I didn't figure out which round I was put at respawn :S
26 Apr 2017, 17:13
by atrey65789
Thanks! Hopefully we can get more people on so we can get further. And when you respawned it didn't start over at round one? Sometimes the "Round <number>" text doesn't show.
26 Apr 2017, 17:10
by ~][FGS][Nobody~
Wow cool, nice gametype! I think I died in round 4. After I respawned, I killed the remaining zombies of that round. Unfortunately one sombie was hiding somewhere so I couldn't finish the round
26 Apr 2017, 03:44
by atrey65789
Got everything fixed.. Server is up, do tell me any bugs. :)
24 Apr 2017, 19:06
by atrey65789
Damn replication... I can't get these zombie AI to stay in Attacking state at all time if they are not tearing down a barrier.
24 Apr 2017, 17:47
by ~][FGS][Nobody~
Soo.. what's the matter with your gametype? :o
24 Apr 2017, 17:36
by ~][FGS][Nobody~
Jajaja, Nobody jokes will never end! :D
24 Apr 2017, 17:26
by atrey65789
Greatly-placed pun right there. lol
24 Apr 2017, 16:32
by ~][FGS][Nobody~
Nobody is alive!
24 Apr 2017, 16:30
by atrey65789
Hey somebody is alive... Nah, not at all. But I ran into more trouble with it, but resolved it. Almost done with this new gametype.

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