Board index Games... Mods... Multiplayer! Deus Ex ]

NEXUS


Author
Message
ShadowRunner
Shaman
Shaman
User avatar

Posts: 4023
Joined:
 28 Feb 2006, 21:07
Location:
 SG-1 Control Room


NEXUS - Postby ShadowRunner » 23 Feb 2010, 05:28


http://img341.imageshack.us/slideshow/w ... stower.jpg

The Shuttle will fly passengers from Nexus to the Imperial StarDestroyer/Zerstorer
Just adding details and fixing a few movers.
Players will be able to EVA.
A cannon and starfighters can be controlled.

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


Chinese Democracy wrote: "Show me a better game than DX and I will show you a liar."
SOMEONE, SOMEWHERE, WILL GET DEUS EX GOTY FOR CHRISTMAS!
Mastakilla wrote " I much more enjoy single players games since NPC's are overall more intelligent than most online gamers."
~DJ~
Teh 1337'
Teh 1337'
User avatar

Posts: 1300
Joined:
 29 Jun 2008, 13:18
Location:
 Somewhere 1337.


Re: NEXUS - Postby ~DJ~ » 23 Feb 2010, 07:36


awesome. y is it at spam.

DON'T FORGET TO PROTECT THIS MAP.


~
Kuchcik
Teh gravn00b
Teh gravn00b
User avatar

Posts: 1749
Joined:
 25 Oct 2006, 20:42
Location:
 Pr0land!


Re: NEXUS - Postby Kuchcik » 23 Feb 2010, 14:11


*bows before The Ultimate Mapper*

looks awesome!


Image
Disclaimer: All of the opinions and statements in the above post are my private ones, and do not in any way represent the official standing of FGS, unless stated otherwise.
twitter.com/kuchc1k | last.fm/user/kuchc1k
~[FGS]SaSQuATcH~
      CHRIS
      CHRIS
User avatar

Posts: 2052
Joined:
 04 Jun 2008, 12:21


Re: NEXUS - Postby ~[FGS]SaSQuATcH~ » 23 Feb 2010, 15:27


Pictures finally! Looks great, can't wait to play it.

~DJ~ wrote:y is it at spam.



Fixed


I had a mother who taught me there is no such thing as failure. It is just a temporary postponement of success.
666
Archangel/1B
Archangel/1B
User avatar

Posts: 68
Joined:
 21 Apr 2008, 23:26
Location:
 Kingdom of Morocco


Re: NEXUS - Postby 666 » 23 Feb 2010, 17:25


I love you


~[RTK]FEAR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play

Image
Jima B
Virtue/4E
Virtue/4E

Posts: 472
Joined:
 04 Jan 2009, 16:25


Re: NEXUS - Postby Jima B » 23 Feb 2010, 18:46


Nice!
I was dissapointed when I realised that the purple stuff in the thumbnails where actually movers and not in-game objects :(
Looks awesome though. Can't wait to play ^_^


~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
Skilgannon
Cherub/7H
Cherub/7H
User avatar

Posts: 1162
Joined:
 18 Jul 2008, 13:27
Location:
 The First Dominion of the Unbeheld


Re: NEXUS - Postby Skilgannon » 23 Feb 2010, 19:54


Jima B wrote:Nice!
I was dissapointed when I realised that the purple stuff in the thumbnails where actually movers and not in-game objects :(
Looks awesome though. Can't wait to play ^_^


I've been spending too much time around Source games, thought it was the dreaded "missing texture" texture. Looks good Shadow.


ImageImage
~][FGS][Nobody~
Illuminated
Illuminated
User avatar

Posts: 2743
Joined:
 26 Oct 2005, 16:59


Re: NEXUS - Postby ~][FGS][Nobody~ » 24 Feb 2010, 19:39


~[FGS]SaSQuATcH~ wrote:Pictures finally! Looks great, can't wait to play it.

~DJ~ wrote:y is it at spam.



Fixed


LOL it doesn't often happen that something is moved out of spam to DX forum. :D


Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Kuchcik wrote:BIGFOOT U AINT FUNNY, U NEED MORE LULZ AND LESS SHIEISSEHAUS

chin.democ. wrote:Damn we're in danger of actually having a discussion here, quick someone spam or post a facepalm etc.
ShadowRunner
Shaman
Shaman
User avatar

Posts: 4023
Joined:
 28 Feb 2006, 21:07
Location:
 SG-1 Control Room


Re: NEXUS - Postby ShadowRunner » 24 Feb 2010, 21:17


I should add that the Star Wars ship is from Fuhrpark. Textures are by UT, Kuchcik and IchoTolot. Chinny worked on this map too, as well as many FGS members helped in the planning and early stages. It's a team production.

I put it in spam because...well... it's advertising. Also not a fresh topic either I guess.

I will need some help with an elevator and making a killzone like in Twinz or Vortex, if people "fall" into space. Also I may not be able to make the projectile fire when the button is pressed, the last time I tried, a map was firing LAW like a machine gun, before the button was pressed. Otherwise it is almost ready, just some detail needs adding.

Would people prefer Altfire weps and neutrons, or tac and sclaw?


Chinese Democracy wrote: "Show me a better game than DX and I will show you a liar."
SOMEONE, SOMEWHERE, WILL GET DEUS EX GOTY FOR CHRISTMAS!
Mastakilla wrote " I much more enjoy single players games since NPC's are overall more intelligent than most online gamers."
~][FGS][Nobody~
Illuminated
Illuminated
User avatar

Posts: 2743
Joined:
 26 Oct 2005, 16:59


Re: NEXUS - Postby ~][FGS][Nobody~ » 24 Feb 2010, 21:32


But it's advertising something for DX.
Thus, it has relevance for this forum!

Oh right and.. ya know.. I always prefer SCLAW! :D


Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Kuchcik wrote:BIGFOOT U AINT FUNNY, U NEED MORE LULZ AND LESS SHIEISSEHAUS

chin.democ. wrote:Damn we're in danger of actually having a discussion here, quick someone spam or post a facepalm etc.
IchoTolot
GEBrechlich
GEBrechlich
User avatar

Posts: 1492
Joined:
 22 Feb 2005, 19:38
Location:
 Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South


Re: NEXUS - Postby IchoTolot » 24 Feb 2010, 22:11


i want the rat granade, weapon lord and this damn lovly color Boom :bwahaha:


Image
~DJ~ wrote:BAI <3

And... please... don't forget to quote me.. please. :oops:
ShadowRunner
Shaman
Shaman
User avatar

Posts: 4023
Joined:
 28 Feb 2006, 21:07
Location:
 SG-1 Control Room


Re: NEXUS - Postby ShadowRunner » 24 Feb 2010, 22:25


ratnade is cool, CSLAM is a must, but what is weapon Lord?


Chinese Democracy wrote: "Show me a better game than DX and I will show you a liar."
SOMEONE, SOMEWHERE, WILL GET DEUS EX GOTY FOR CHRISTMAS!
Mastakilla wrote " I much more enjoy single players games since NPC's are overall more intelligent than most online gamers."
~[FGS]SaSQuATcH~
      CHRIS
      CHRIS
User avatar

Posts: 2052
Joined:
 04 Jun 2008, 12:21


Re: NEXUS - Postby ~[FGS]SaSQuATcH~ » 24 Feb 2010, 22:36


ShadowRunner wrote:Also I may not be able to make the projectile fire when the button is pressed, the last time I tried, a map was firing LAW like a machine gun, before the button was pressed. Otherwise it is almost ready, just some detail needs adding.



I have come across the same problem while making the newest version of DXSG_A51_v3
Me and DJ figured that an old GODZ map called HorizonBeach had a very similar projectile generator which actually worked pretty well, it was a canon as far as I remember. I opened up the map, checked out the PG and did the optimal changes for my map.

To make it work you will basically need to do the following:
1. Add a ProjectileGenerator from classes to desired location
2. Set up the direction of the PG (ProjectileGenerator lol) to shoot where you want it to shoot
3. Open up PG properties, select ProjectileGenerator
4. "bInitally on = False"
5. "bTriggered = True"
6. Select desired ProjectileClass
7. "Spewtime = 1.000000"
8. "Waittime = 999.000000"
9. Of course you will also need to link a button or something with the PG, so give it a custom name and set the button's Event to the PG's custom name.

I think that's it, if it doesn't work, I suggest downloading HorizonBeach map and comparing the ProjectileGenerators, I believe it's not protected. It should be somewhere in Alpha's or FGS's downloadbase.

Note that killing a player by activating the ProjectileGenerator won't actually count as a recorded kill in Multiplayer.

Have fun


I had a mother who taught me there is no such thing as failure. It is just a temporary postponement of success.
IchoTolot
GEBrechlich
GEBrechlich
User avatar

Posts: 1492
Joined:
 22 Feb 2005, 19:38
Location:
 Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South


Re: NEXUS - Postby IchoTolot » 24 Feb 2010, 23:21


ShadowRunner wrote:r... what is weapon Lord?


viewtopic.php?f=17&t=415


Image
~DJ~ wrote:BAI <3

And... please... don't forget to quote me.. please. :oops:
~DJ~
Teh 1337'
Teh 1337'
User avatar

Posts: 1300
Joined:
 29 Jun 2008, 13:18
Location:
 Somewhere 1337.


Re: NEXUS - Postby ~DJ~ » 25 Feb 2010, 04:44


NEXUS WILL BE BETTER WITH SG MOD NAO.


RELEASSSSSSSSE

YES I CHANGED MY MIND.


~


Return to Deus Ex

Who is online

Users browsing this forum: No registered users and 1 guest