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DXMP_Guardpost Repost


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TheWolf
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DXMP_Guardpost Repost - Postby TheWolf » 09 Aug 2012, 18:26


Reposted because it disappeared.
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CaroneElevatorSet.zip
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DXMP_Guardpostwchanges.zip
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chin.democ.
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Re: DXMP_Guardpost Repost - Postby chin.democ. » 09 Aug 2012, 18:42


I left some comments in the shoutbox regarding my opinions on your map, good work!


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Re: DXMP_Guardpost Repost - Postby anax » 09 Aug 2012, 20:52


it's good! i don't quite get the brick texture on the brushes underneath the vent though.

The Elevators are very well done, best use of elevators in a DXMP map i've seen yet.


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TheWolf
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Re: DXMP_Guardpost Repost - Postby TheWolf » 09 Aug 2012, 22:20


I must have missed that when i changed it lol


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Re: DXMP_Guardpost Repost - Postby ShadowRunner » 09 Aug 2012, 23:30


pics or it didn't happen...

i.e. screenies?


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Re: DXMP_Guardpost Repost - Postby chin.democ. » 30 Aug 2012, 18:46


Some feedback.
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Shot0006.jpg
Shot0006.jpg (90.71 KiB) Viewed 9597 times
Shot0005.jpg
Shot0005.jpg (67.18 KiB) Viewed 9597 times
Shot0004.jpg
Shot0004.jpg (78.89 KiB) Viewed 9597 times
Shot0003.jpg
Shot0003.jpg (82.5 KiB) Viewed 9597 times
Shot0002.jpg
Shot0002.jpg (75.74 KiB) Viewed 9597 times
Shot0001.jpg
Shot0001.jpg (111.82 KiB) Viewed 9597 times
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TheWolf
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Re: DXMP_Guardpost Repost - Postby TheWolf » 30 Aug 2012, 20:30


The spawn room will be added. I kinda wanted the windows like that so I'll compromise and lower them a touch. All the wall textures you can walk on will be changed. The fence will be scaled. I'll turn on the country music and get to er. Also I've redone the elevators with the carone elevator that requires ce sequence triggers.


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Re: DXMP_Guardpost Repost - Postby chin.democ. » 30 Aug 2012, 20:33


I don't know about Carone does this mean it can be hosted on the FGS 0-augs server without mismatch?!! :-)


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Re: DXMP_Guardpost Repost - Postby [FGS]Chees » 30 Aug 2012, 20:53


I have to remove my Carone.u from system file if i want to play DX! can someone make a legit Carone elevator that we can all use so miss match is a thing of the past!? miss match is highly likely anyway but worth a shot:-P


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Re: DXMP_Guardpost Repost - Postby TheWolf » 30 Aug 2012, 21:13


Yes it can be hosted. I know that there's two versions. The one I originally used allowed you to make elevators using a CEButton without the CEtrigger. The one you have requires CE triggers. Honestly I think we should be using the one I originally used because its simpler for new mappers but I guess it doesn't really matter. Also it is the one on Tack's. Any more suggestions?
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