DXMP_ALTFIGHTER

Multiplayer Maps
Post Reply
User avatar
666
Archangel/1B
Archangel/1B
Posts: 105
Joined: 21 Apr 2008, 23:26
Location: Kingdom of Morocco

DXMP_ALTFIGHTER

Post by 666 »

hi guys
Here is my last map made only for altfire ! so check pictures
and i hope to see it in our server :-D
You do not have the required permissions to view the files attached to this post.
~[RTK]F[color=#FF0000]E[/color]AR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play
Image
User avatar
666
Archangel/1B
Archangel/1B
Posts: 105
Joined: 21 Apr 2008, 23:26
Location: Kingdom of Morocco

Re: DXMP_ALTFIGHTER

Post by 666 »

Ops i forgot !
You do not have the required permissions to view the files attached to this post.
Last edited by 666 on 02 Mar 2011, 01:45, edited 5 times in total.
~[RTK]F[color=#FF0000]E[/color]AR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play
Image
~[FGS]SaSQuATcH~
Posts: 3604
Joined: 04 Jun 2008, 12:21
Contact:

Re: DXMP_ALTFIGHTER

Post by ~[FGS]SaSQuATcH~ »

i've made something similar before but yours looks much better :)
User avatar
Tidus
OWNAGE
OWNAGE
Posts: 430
Joined: 20 Aug 2006, 18:39

Re: DXMP_ALTFIGHTER

Post by Tidus »

looks good, the "F" is a bit messed up, but the rest looks good :p
"JC! JC! the net's going, the nets going black! JC! No more youtube, no more facebooks of any kind, we will start over, use command lines, if you get this then FIND US! FIND US!"

Albert Einstein once said: "Technical progress is like an ax in the hands of a pathological criminal."
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: DXMP_ALTFIGHTER

Post by chin.democ. »

Looks really cool, I love the red clouds that pass by with alot of speed gives the feeling of an alien world and the geometry is wonderful, very original. Couldn't help but take a couple of screen shots. :matrix:
You do not have the required permissions to view the files attached to this post.
User avatar
666
Archangel/1B
Archangel/1B
Posts: 105
Joined: 21 Apr 2008, 23:26
Location: Kingdom of Morocco

Re: DXMP_ALTFIGHTER

Post by 666 »

Wow im Satisfied :-D Thanks guys
Tidus wrote: the "F" is a bit messed up
And Now :matrix:
You do not have the required permissions to view the files attached to this post.
~[RTK]F[color=#FF0000]E[/color]AR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play
Image
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: DXMP_ALTFIGHTER

Post by ShadowRunner »

looks like some kind of alien power generator...just waiting for giant sparks of electricity...

awesome. win.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: DXMP_ALTFIGHTER

Post by chin.democ. »

I'm getting a magnetic field kind of vibe here, imagine having a spherical blue skybox to simulate that.
User avatar
~][FGS][Nobody~
Illuminated
Illuminated
Posts: 5348
Joined: 26 Oct 2005, 16:59
Location: Schland!

Re: DXMP_ALTFIGHTER

Post by ~][FGS][Nobody~ »

That's a technical and contentual good map.
I've only noticed that the Nodes/Polys ratio is extremely high but it doesn't seem to cause problems, since I couldn't see any BSP trash at first sight.

So yeah.. it's uploaded to altfire now. :)
Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting :)
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
User avatar
666
Archangel/1B
Archangel/1B
Posts: 105
Joined: 21 Apr 2008, 23:26
Location: Kingdom of Morocco

Re: DXMP_ALTFIGHTER

Post by 666 »

Oh was waiting your words " it's uploaded to altfire now " :matrix:
Thanks ..
~[RTK]F[color=#FF0000]E[/color]AR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play
Image
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: DXMP_ALTFIGHTER

Post by ShadowRunner »

~][FGS][Nobody~ wrote:That's a technical and contentual good map.
I've only noticed that the Nodes/Polys ratio is extremely high but it doesn't seem to cause problems, since I couldn't see any BSP trash at first sight.

So yeah.. it's uploaded to altfire now. :)
There is a bsp "struggle" in one spawnroom, but it seems not like a total error, more like flicker. fixable with brush movement.
My card tends to struggle on the circular brickwork outside as well.
Post Reply