hi guys
Here is my last map made only for altfire ! so check pictures
and i hope to see it in our server
DXMP_ALTFIGHTER
DXMP_ALTFIGHTER
You do not have the required permissions to view the files attached to this post.
~[RTK]F[color=#FF0000]E[/color]AR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play
Re: DXMP_ALTFIGHTER
Ops i forgot !
You do not have the required permissions to view the files attached to this post.
Last edited by 666 on 02 Mar 2011, 01:45, edited 5 times in total.
~[RTK]F[color=#FF0000]E[/color]AR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play
-
- Posts: 3604
- Joined: 04 Jun 2008, 12:21
- Contact:
Re: DXMP_ALTFIGHTER
i've made something similar before but yours looks much better
Re: DXMP_ALTFIGHTER
looks good, the "F" is a bit messed up, but the rest looks good :p
"JC! JC! the net's going, the nets going black! JC! No more youtube, no more facebooks of any kind, we will start over, use command lines, if you get this then FIND US! FIND US!"
Albert Einstein once said: "Technical progress is like an ax in the hands of a pathological criminal."
Albert Einstein once said: "Technical progress is like an ax in the hands of a pathological criminal."
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Re: DXMP_ALTFIGHTER
Looks really cool, I love the red clouds that pass by with alot of speed gives the feeling of an alien world and the geometry is wonderful, very original. Couldn't help but take a couple of screen shots.
You do not have the required permissions to view the files attached to this post.
Re: DXMP_ALTFIGHTER
Wow im Satisfied Thanks guys
And NowTidus wrote: the "F" is a bit messed up
You do not have the required permissions to view the files attached to this post.
~[RTK]F[color=#FF0000]E[/color]AR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: DXMP_ALTFIGHTER
looks like some kind of alien power generator...just waiting for giant sparks of electricity...
awesome. win.
awesome. win.
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Re: DXMP_ALTFIGHTER
I'm getting a magnetic field kind of vibe here, imagine having a spherical blue skybox to simulate that.
- ~][FGS][Nobody~
- Illuminated
- Posts: 5348
- Joined: 26 Oct 2005, 16:59
- Location: Schland!
Re: DXMP_ALTFIGHTER
That's a technical and contentual good map.
I've only noticed that the Nodes/Polys ratio is extremely high but it doesn't seem to cause problems, since I couldn't see any BSP trash at first sight.
So yeah.. it's uploaded to altfire now.
I've only noticed that the Nodes/Polys ratio is extremely high but it doesn't seem to cause problems, since I couldn't see any BSP trash at first sight.
So yeah.. it's uploaded to altfire now.
Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
Re: DXMP_ALTFIGHTER
Oh was waiting your words " it's uploaded to altfire now "
Thanks ..
Thanks ..
~[RTK]F[color=#FF0000]E[/color]AR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: DXMP_ALTFIGHTER
There is a bsp "struggle" in one spawnroom, but it seems not like a total error, more like flicker. fixable with brush movement.~][FGS][Nobody~ wrote:That's a technical and contentual good map.
I've only noticed that the Nodes/Polys ratio is extremely high but it doesn't seem to cause problems, since I couldn't see any BSP trash at first sight.
So yeah.. it's uploaded to altfire now.
My card tends to struggle on the circular brickwork outside as well.