DXSP_CastleCount
- IchoTolot
- invisible in background
- Posts: 1912
- Joined: 22 Feb 2005, 19:38
- Location: Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South
- Contact:
DXSP_CastleCount
This mission takes place after the Illumanati ending. Illumanati intelligence reports have found one of MJ12's secret training facilities in Luxembourg. Intel reports indicate that they have taken control of an old castle and outfitted it as necessary. When they learned of the threat, the Illumanati sent in a team to destroy the castle but they failed. Three of the team were captured and the rest killed. They had managed to gain entrance but were unable to lower the drawbridge or raise the portcullis so that the bots could get in. You were sent in to retrieve them and to finish what they started. Unfortunately, as you were disembarking from the helicopter, a S.A.M destroyed it killing the rest of your team and destroying most of your gear.You are to infiltrate the castle, lower the drawbridge, and raise the portcullis so that the Illumanati's Military bot can get inside. You are also to disable the S.A.M. battery which intel believes is located atop the central tower. If you are able, rescue the three prisoners. Once the S.A.M. is disabled and the Military Bot has gained entrance, reinforcements will be sent. The canyon walls interfere with the Datalink so little help will be coming from there. Intel has reports that the United States Army had sent in a Ranger Team to secure the compound but have lost contact
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omfg Icho! i have told u when u post a file make sure the read me tells you what to do with the damn files!!!! lol
~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
- ShadowRunner
- It's over 5000!
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I played this mission when I uploaded it to the fileshare...
Comments.
1. I think you have to change a line in your ini or do something, if you wanna hear the convo's from NPC's...
2. If you dont hear the convo's you will screw up...I got the Rangers killed.
3. It's an interesting mission.
4. I enjoyed the moment very much when I stuck my head over the castle wall and saw a whole platoon of MJ12 being drilled and suddenly they catch sight of you and all hell breaks loose.
without the convo, some of the AI of the NPC's appears a little bizarre, especially the captain...
Comments.
1. I think you have to change a line in your ini or do something, if you wanna hear the convo's from NPC's...
2. If you dont hear the convo's you will screw up...I got the Rangers killed.
3. It's an interesting mission.
4. I enjoyed the moment very much when I stuck my head over the castle wall and saw a whole platoon of MJ12 being drilled and suddenly they catch sight of you and all hell breaks loose.
without the convo, some of the AI of the NPC's appears a little bizarre, especially the captain...
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- NoNameRANK
- Posts: 1999
- Joined: 18 Jul 2008, 13:27
- Location: The First Dominion of the Unbeheld
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- NoNameRANK
- Posts: 1999
- Joined: 18 Jul 2008, 13:27
- Location: The First Dominion of the Unbeheld
- IchoTolot
- invisible in background
- Posts: 1912
- Joined: 22 Feb 2005, 19:38
- Location: Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South
- Contact:
Skilgannon wrote:Um, the readme in the zip file doesn't have any installation instructions. Anyone know where I should put what files?
SEARCH
http://gravity-world.com/phpBB2/viewtopic.php?t=366
pi/100*1337=42
- SPAZ ROFELZ
- MOMOMONSTERSPAM
- Posts: 1806
- Joined: 24 Jun 2008, 16:21
- Location: Sky
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- NoNameRANK
- Posts: 1999
- Joined: 18 Jul 2008, 13:27
- Location: The First Dominion of the Unbeheld
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- NoNameRANK
- Posts: 1999
- Joined: 18 Jul 2008, 13:27
- Location: The First Dominion of the Unbeheld
Soz for the double post.
Can you remember what it is Shadow? I really wanna play this, but if I need to do that first..... Also, nothing in the readme about it.....ShadowRunner wrote:1. I think you have to change a line in your ini or do something, if you wanna hear the convo's from NPC's...
* Since when were you the one in control?