[FGS]FlyingGhost
TheDragonMaster


Posts: 471 Joined: 16 May 2008, 19:16 Location: World: Earth Year: 5348 Location: (45673,08664)
|
sorry dude xD didn't notice it trying it now  edit: holy metabolic end product sude :X:X:X:X it looks nice  :D it a good rush map also
  <---- plz click i need to keep it alive ~fine new egg  ~ ~DJ~ wrote:I don't want to discuss anymore, he's outta his mind!111
ShadowRunner wrote:Altfire is not altfire without Ichotolot...
|
|
|
|
|
|
chin.democ.
chinny!


Posts: 891 Joined: 10 Aug 2006, 17:19
|
Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.
I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.
I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
|
|
|
|
|
|
Kuchcik
Teh gravn00b


Posts: 1749 Joined: 25 Oct 2006, 20:42 Location: Pr0land!
|
chin.democ. wrote:Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.
I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.
I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
Thanks, I will fix those errors. Has anyone checked the ladder? Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
 Disclaimer: All of the opinions and statements in the above post are my private ones, and do not in any way represent the official standing of FGS, unless stated otherwise. twitter.com/kuchc1k | last.fm/user/kuchc1k |
|
|
|
|
|
Skilgannon
Cherub/7H


Posts: 1162 Joined: 18 Jul 2008, 13:27 Location: The First Dominion of the Unbeheld
|
Ooh, forgot about this. Ah well, chinny posted a better report than I could've done. Will still take a look though...
|
|
|
|
|
|
Jima B
Virtue/4E

Posts: 472 Joined: 04 Jan 2009, 16:25
|
Kuchcik wrote:Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
It's like DX in Opposite land D:
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
|
|
|
|
|
|
|
|