sorry dude xD didn't notice it
trying it now
edit: holy metabolic end product sude :X:X:X:X it looks nice :D
it a good rush map also
ut4_steel
- [FGS]FlyingGhost
- TheDragonMaster
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Re: ut4_steel
Mounir12 wrote:Hey guys i am Mounir i was banned cus i lam bugged so someone can unban me (btw i want to be memeber of fgs)
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- chin.democ.
- chinny!
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Re: ut4_steel
Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.
I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.
I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.
I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
Re: ut4_steel
Thanks, I will fix those errors. Has anyone checked the ladder?chin.democ. wrote:Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.
I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.
I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
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- NoNameRANK
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Re: ut4_steel
Ooh, forgot about this. Ah well, chinny posted a better report than I could've done. Will still take a look though...
* Since when were you the one in control?
Re: ut4_steel
It's like DX in Opposite land D:Kuchcik wrote: Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
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Re: ut4_steel
a little update on the progress of stuff.
I am not working on it at the moment. I've got a new laptop now, q3radiant works like a breeze, but the map compiler (q3map2) doesn't work under 64bit systems.
That means, that I can construct the map in the editor, but not build it.
anyways, I still might try compiling my map under Debian, I'll check it out later this week and post results.
-K.
I am not working on it at the moment. I've got a new laptop now, q3radiant works like a breeze, but the map compiler (q3map2) doesn't work under 64bit systems.
That means, that I can construct the map in the editor, but not build it.
anyways, I still might try compiling my map under Debian, I'll check it out later this week and post results.
-K.