Search found 4 matches

by EPICKARKIAN
12 Jul 2011, 20:09
Forum: Deus Ex
Topic: DeadorDead mod recruitment
Replies: 11
Views: 8301

Re: DeadorDead mod recruitment

~DJ~ wrote:Have you taken permission to use that modification from Mdoa? as in Raiiiiiiny?
yes, currently the people in right now are defy(mdoa), wccc, and i. we are currently trying to find more members.
by EPICKARKIAN
12 Jul 2011, 13:51
Forum: Deus Ex
Topic: DeadorDead mod recruitment
Replies: 11
Views: 8301

Re: DeadorDead mod recruitment

Fixed it. It should be more descriptive now and there is a snapshot
by EPICKARKIAN
12 Jul 2011, 11:54
Forum: Deus Ex
Topic: DeadorDead mod recruitment
Replies: 11
Views: 8301

DeadorDead mod recruitment

We aren't really a clan, we are just making a really big mod could use some help from coders/mappers/etc. http://z13.invisionfree.com/DeadOrDead/ ... hp?act=idx , the mp mod is a zombie mod, called mdoa. original name is DOD (dead or dead) made of survival maps and co-op maps
by EPICKARKIAN
07 Jul 2011, 20:46
Forum: Deus Ex
Topic: Intersecting/Deintersecting?
Replies: 6
Views: 5018

Intersecting/Deintersecting?

Lately after making some maps, I noticed that all my doors/movers were just one simple brush, looking at other maps, I noticed some had specially shaped doors/movers, how do I make movers that aren't just one square brush? and ones that are shaped?