yes, currently the people in right now are defy(mdoa), wccc, and i. we are currently trying to find more members.~DJ~ wrote:Have you taken permission to use that modification from Mdoa? as in Raiiiiiiny?
Search found 4 matches
- 12 Jul 2011, 20:09
- Forum: Deus Ex
- Topic: DeadorDead mod recruitment
- Replies: 11
- Views: 8301
Re: DeadorDead mod recruitment
- 12 Jul 2011, 13:51
- Forum: Deus Ex
- Topic: DeadorDead mod recruitment
- Replies: 11
- Views: 8301
Re: DeadorDead mod recruitment
Fixed it. It should be more descriptive now and there is a snapshot
- 12 Jul 2011, 11:54
- Forum: Deus Ex
- Topic: DeadorDead mod recruitment
- Replies: 11
- Views: 8301
DeadorDead mod recruitment
We aren't really a clan, we are just making a really big mod could use some help from coders/mappers/etc. http://z13.invisionfree.com/DeadOrDead/ ... hp?act=idx , the mp mod is a zombie mod, called mdoa. original name is DOD (dead or dead) made of survival maps and co-op maps
- 07 Jul 2011, 20:46
- Forum: Deus Ex
- Topic: Intersecting/Deintersecting?
- Replies: 6
- Views: 5018
Intersecting/Deintersecting?
Lately after making some maps, I noticed that all my doors/movers were just one simple brush, looking at other maps, I noticed some had specially shaped doors/movers, how do I make movers that aren't just one square brush? and ones that are shaped?