Search found 161 matches
- 18 Feb 2015, 23:05
- Forum: Deus Ex
- Topic: New Military Mech for Deus EX
- Replies: 1
- Views: 10581
New Military Mech for Deus EX
https://www.youtube.com/watch?v=GneAQEkNZyc Short snippet of a Mech i plan on introducing to Deus Ex, probably the only one most likely but still nice to see something new. Idle/disable animations are done all thats needed is texturing which is up next! this is the mech: https://www.dropbox.com/s/5t...
- 27 Nov 2014, 21:22
- Forum: Deus Ex
- Topic: DXMP_(NotYetNamed)_WIP
- Replies: 5
- Views: 11086
Re: DXMP_(NotYetNamed)_WIP
I like to work in sections. Geometry first then texturing then lighting and then final tweaks. There are a few sniping points around the map and in alot of the map , the player can be quite exposed. But I expect it to be balanced nicely enough. There is enough cover to balance the exposure and weapo...
- 23 Nov 2014, 21:12
- Forum: Deus Ex
- Topic: DXMP_(NotYetNamed)_WIP
- Replies: 5
- Views: 11086
DXMP_(NotYetNamed)_WIP
Had some brushes from some old maps that never got around to finishing but was a shame to let them go to waste so I've reorganised them into something quick and simple but hopefully enjoyable to play in a DeathMatch. Working on it throughout the week and might take up DXMP again so see how it goes. ...
- 24 Aug 2014, 22:22
- Forum: Deus Ex
- Topic: Return of Denton Mod news/DX moderns IRC channel
- Replies: 13
- Views: 40284
Re: Return of Denton Mod news/DX moderns IRC channel
Well, having trouble getting DX graphics to run the way I want them. With the updated drivers everything is so dark so I'll have to fiddle with some things, any ideas? On the upside the UnrealEd is behaving itself again so I'll continue on finishing the map and convos/info links. Turns out rigging i...
- 27 Jul 2014, 18:20
- Forum: Deus Ex
- Topic: Return of Denton Mod news/DX moderns IRC channel
- Replies: 13
- Views: 40284
Re: Return of Denton Mod news/DX moderns IRC channel
HAI Thanks guys i will pack the map etc in a zip file tonight at some point, but I also have something else I'm looking for. Does anyone have the complete animation list for NPCs in DX? Reason I ask is I'm looking to put this guy in: https://www.dropbox.com/s/mqps73o9bs3yx7b/RoDSoldier.jpg Rigging h...
- 12 Jul 2014, 22:46
- Forum: Deus Ex
- Topic: Return of Denton Mod news/DX moderns IRC channel
- Replies: 13
- Views: 40284
Return of Denton Mod news/DX moderns IRC channel
Hi guys it's been a while since I've posted here, I've been busy getting married with a new house etc and now everything has settled down. I haven't worked on RoD in around 4months because of this. Real life takes its toll, but now things are quiet again I can resume where I left off. There is one, ...
Re: POOR!
You can have the password to my root bam 

- 17 Mar 2014, 11:57
- Forum: Spam
- Topic: 777 disappearance.
- Replies: 4
- Views: 11855
Re: 777 disappearance.
A plane that size needs a runway of at least 2.7km. In Cambodia/Vietnam there are countless of unused runways left by the Americans from the Vietnam war.
- 17 Mar 2014, 11:55
- Forum: Deus Ex
- Topic: Sile's/Achille's Apply for FGS
- Replies: 27
- Views: 61053
Re: Sile's/Achille's Apply for FGS
Which means its dead lol any clan could reinstall DX if they wanted to and make a comeback, just as with every other game.
- 16 Mar 2014, 23:35
- Forum: Spam
- Topic: 777 disappearance.
- Replies: 4
- Views: 11855
Re: 777 disappearance.
I assume your talking about the mayalasian plane?
My theory is it was plain and simply hijacked by terrorists. 239 hostages and a big plane to cause damage with puts them in a very strong position IF they can remain hidden. Give it time they will come forward with demands etc.
My theory is it was plain and simply hijacked by terrorists. 239 hostages and a big plane to cause damage with puts them in a very strong position IF they can remain hidden. Give it time they will come forward with demands etc.
- 07 Mar 2014, 01:49
- Forum: Deus Ex
- Topic: WW1 Textures - Maps - Assets
- Replies: 19
- Views: 36555
Re: WW1 Textures - Maps - Assets
Ill get right on it!...
- 06 Mar 2014, 00:38
- Forum: Disco
- Topic: LEGENDARY SONG FOR ALL YOU OLD PARYGHOERS
- Replies: 4
- Views: 20932
Re: LEGENDARY SONG FOR ALL YOU OLD PARYGHOERS
that version isnt the best version but it still a good version 
had to check out what daddy dj was. XD i forgot all about that song

had to check out what daddy dj was. XD i forgot all about that song
- 05 Mar 2014, 21:36
- Forum: Disco
- Topic: LEGENDARY SONG FOR ALL YOU OLD PARYGHOERS
- Replies: 4
- Views: 20932
- 03 Mar 2014, 23:06
- Forum: Deus Ex
- Topic: WW1 Textures - Maps - Assets
- Replies: 19
- Views: 36555
Re: WW1 Textures - Maps - Assets
It could be possible that it might work as a "unlit" cylinder shaped object with a custom explosion when it reaches it's trigger?
I think I'll enjoy doing this tank more than the last one
I'd actually appreciate Poor's input. Feels like I'm walking on his turf so to speak.
I think I'll enjoy doing this tank more than the last one

I'd actually appreciate Poor's input. Feels like I'm walking on his turf so to speak.
- 03 Mar 2014, 00:40
- Forum: Deus Ex
- Topic: WW1 Textures - Maps - Assets
- Replies: 19
- Views: 36555
Re: WW1 Textures - Maps - Assets
What was the second tank you were looking Shadow?