
Search found 380 matches
- 09 Dec 2020, 17:57
- Forum: Deus Ex
- Topic: i got me FGS fourms account back
- Replies: 2
- Views: 20347
- 13 Nov 2020, 16:45
- Forum: Deus Ex
- Topic: DXMP Aug trios
- Replies: 3
- Views: 24029
Re: DXMP Aug trios
Yea, Arx Genus (to give it the full name) had five different 'classes' that players could choose, with varying configurations of weapons, tools and most importantly augs for each. Those aug choices were fixed, however - I think each class had three thematically-appropriate augs available to them, an...
- 24 Feb 2015, 17:52
- Forum: Deus Ex
- Topic: Moenia revamp 2015 (Beta)
- Replies: 4
- Views: 12357
Re: Moenia revamp 2015 (Beta)
(2) Encroach-Type StopWhenEncroach is unsuitable for MP because due to a lack of replication, the clientside doors are always IgnoreWhenEncroach. Thus, people will think it's opened, while it actually stopped and then they'll start moaning about movement bug You know, that's the first time I've see...
Re: Fight map
The pipes were there really for some mostly out of bounds scenery to give a feel like Black Mesa or Half-Life. Some doors are custom, very simple ones. I think it was Magus who came up with the idea of a map entirely constructed from movers. It would be an absolutely brilliant thing. I watched AvP ...
Re: sup y'all
I'd totally not pay to see that...[FGS]Chees wrote:I got a leaf blower so gonna try it when my health improves. will film and replace it with mine if it works well![]()
Sup SaSQuATcH
- 27 Sep 2014, 17:12
- Forum: Spam
- Topic: I think darko plays Deus Ex on this machine
- Replies: 6
- Views: 23566
Re: I think darko plays Deus Ex on this machine
That's just the camera angle.synthetic wrote:screen not dark enough
- 09 May 2014, 14:46
- Forum: Deus Ex
- Topic: Solution to keep MP going (I hope)
- Replies: 58
- Views: 125377
Re: Solution to keep MP going (I hope)
One could just as easily do that for DXSL.atrey65789 wrote:Unless we put a server up that directs them to downloading it.Magus wrote:And those players are likely to be equally lacking knowledge about Deja's mod...
- 08 May 2014, 21:51
- Forum: Deus Ex
- Topic: Solution to keep MP going (I hope)
- Replies: 58
- Views: 125377
Re: Solution to keep MP going (I hope)
And those players are likely to be equally lacking knowledge about Deja's mod...atrey65789 wrote:Not saying you're wrong at all... But some players and especially newer ones don't know about dxsl.
- 08 May 2014, 10:15
- Forum: Deus Ex
- Topic: Solution to keep MP going (I hope)
- Replies: 58
- Views: 125377
Re: Solution to keep MP going (I hope)
A thousand times this. I would like to know why you have preference for his work too.~][FGS][Nobody~ wrote:Why 'until'?alfredo wrote:[...] is the best option untill Dejavus mod gets more exposure
- 09 Apr 2014, 23:20
- Forum: Deus Ex
- Topic: Solution to keep MP going (I hope)
- Replies: 58
- Views: 125377
Re: Solution to keep MP going (I hope)
I've said this previously on the DXMP:HR board and I'll say it again here - the problem is not running an MSL or compiling a patch or list of servers or anything of that nature, it's simply getting everyone to actually USE all this flashy stuff we're writing. We're fragmented enough as it is, decidi...
- 08 Mar 2014, 22:15
- Forum: Deus Ex
- Topic: 63 zone limit? & other questions
- Replies: 41
- Views: 80792
Re: 63 zone limit? & other questions
I had this problem on Nexus, I couldn't make angled vents always, was using trial and error. I am not sure what the correct ratio should be... like for every 64 in height gained you should have 160 length... for example, if that is the correct ratio. That depends on the angle of the slope, and I do...
- 06 Mar 2014, 19:43
- Forum: Deus Ex
- Topic: 63 zone limit? & other questions
- Replies: 41
- Views: 80792
Re: 63 zone limit? & other questions
I tested a vent in SP mode which worked fine, but I couldn't get into it properly in MP mode. It wasn't the size of the vent but the actual angle of it that wouldn't let me go through, it was simply too steep! I still think it's a height problem - the problem arises because your collision cylinder ...
- 05 Mar 2014, 19:33
- Forum: Deus Ex
- Topic: 63 zone limit? & other questions
- Replies: 41
- Views: 80792
Re: 63 zone limit? & other questions
SP: 320 MP: 230 Ah, so I did use the right value... However, something I've just considered: Players (like most actors) have a CollisionRadius associated with them that I didn't factor in. A quick check shows that for players this radius is 20 units, and as we know from the existence of nade climbi...
- 03 Mar 2014, 09:07
- Forum: Deus Ex
- Topic: 63 zone limit? & other questions
- Replies: 41
- Views: 80792
Re: 63 zone limit? & other questions
Do you have those values to hand?Poor wrote:The player speed is different in mp.
- 01 Mar 2014, 21:50
- Forum: Deus Ex
- Topic: 63 zone limit? & other questions
- Replies: 41
- Views: 80792
Re: 63 zone limit? & other questions
oh no, conflicting data :? i did a quick test map with some subtracted pits to jump across, and noticed my jump distance was slightly longer. using trial and error, i got these approximate (rounded to 32uu grid) horizontal jump distances: horizontal jump distance aug progression 0 aug 224uu lvl 1 3...