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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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The advantages of Zats are that neither precise aiming nor reloading is necessary, as well as its capability to merely stun a target. Zat blasts also have the advantage of being immediately incapacitating, whereas a staff weapon or projectile hit to an extremity will not necessarily prevent a target from firing back. Zats have also been used on occasion to disable or destroy electronic equipment.
some challenges there... a weapon with variable force is hard to replicate in MP? How can u stun without killing? And it must be flat and then become erect (lol) and then flat again when not in use... and attack turrets, cameras etc...
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~[FGS]Próphèt~
Cherub/7H
Posts: 1021 Joined: 06 Mar 2008, 21:23 Location: ...
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ShadowRunner wrote:The advantages of Zats are that neither precise aiming nor reloading is necessary, as well as its capability to merely stun a target. Zat blasts also have the advantage of being immediately incapacitating, whereas a staff weapon or projectile hit to an extremity will not necessarily prevent a target from firing back. Zats have also been used on occasion to disable or destroy electronic equipment.
some challenges there... a weapon with variable force is hard to replicate in MP? How can u stun without killing? And it must be flat and then become erect (lol) and then flat again when not in use... and attack turrets, cameras etc...
movement: something like dts (if you could make it so it comes out when you want to)
attack: something like the prod in SP, where you can paralize your enemy, a second hit would kill it.
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~
~ banhammered ~
Posts: 545 Joined: 15 Aug 2007, 07:49
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- by ~ » 08 Jun 2008, 20:17
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well i noticed some UT textures in that package.
Banned on Alpha for making Elemental urine again...
[FGS] warn cause they are weak and have cry babies LOL ....
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