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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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lemme in n i shall forgive u
I'm making a map for FGS, should be done by tomorrow.
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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This is more than 100th time I make this message
@ALL
If you want to be a [FGS]
1. Know them.
2. Make sure they know you, not just one member.
3. Make sure you were active on the forums BEFORE your app.
4. Majestic waited one year to get server admin, its not handed straightaway.
5. We have a lot clan members, so dont expect to join and be in next war.
6. Make sure that you know something about FGS and can be of use to FGS.
7. If the FGS members, especially admins/lieutenants, don't know anything about your career in DX, then its going to be really hard to decide for themselves... even with support from one or more FGS members already.
A lot of applications fail, simply because we are not sure about a person.
99% of the time, that is because that person never spoke to 90% of FGS members.
We hate turning away good people, so please get to know FGS before app.
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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ShadowRunner wrote:This is more than 100th time I make this message @ALL If you want to be a [FGS] 1. Know them. 2. Make sure they know you, not just one member. 3. Make sure you were active on the forums BEFORE your app. 4. Majestic waited one year to get server admin, its not handed straightaway. 5. We have a lot clan members, so dont expect to join and be in next war. 6. Make sure that you know something about FGS and can be of use to FGS. 7. If the FGS members, especially admins/lieutenants, don't know anything about your career in DX, then its going to be really hard to decide for themselves... even with support from one or more FGS members already. A lot of applications fail, simply because we are not sure about a person. 99% of the time, that is because that person never spoke to 90% of FGS members. We hate turning away good people, so please get to know FGS before app.
1. Fact is that I don't know many of you as much as I want, If I'd get in I'd do my best to get to know all of you
2. I used to be the clan leader of a clan which was around for 16 months, this period should be enough to make me known by most of the active members of this community
3. I've been visiting this forum daily since the day I registered
4. I don't want admin access neither for the forum, nor for FGS servers
5. But a serious number of members are not very active as I know. If I'd got in, I'd probably one of the activest members in FGS.
6. What I can offer is mapping abilities after a little improvement with your assistance, a soldier for clan wars, helping to organize clan events, tournaments, assistance at clan "politics". If you don't find these things useful, then you don't need me
7. As I've already mentioned, I've been the clan leader of Armageddon Clan which used to be pretty active when it was around (except for the last two months).
Look, if you guys don't need me just reject my application. I tried my best to get in, but if i fail to get in, I'll accept that.
All I would like to know is what kind of issues do you guys have about me, what's that makes my application hard to pass.
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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naturally i will but it looks like i wont finish this night, have been working on it most of the day tho lol
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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Chris...
me wrote:@ALL
and put it this way, your vote is going well...only two people left to post/say.
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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I'm done with the map, this is what I could first think of when I decided to create a map... Don't expect a new generation pwnage map, my skills are limited
Map was made for 6-8 players, it's pretty much like a fun map, not a serious combat map.
ps: thanks to Nobody for providing me information about mapping stuff
- Attachments
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- DXMP_Takoyo-Temple.zip
- (149.79 KiB) Downloaded 579 times
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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I posted here because somehow I wanted to make it related to my application
It should be okay for augs aswell, speed aug would make it easy to get to the DTS, that's why I put biocells on the poles There are medkits on some poles aswell, maybe there should be some at the spawn point too, donno...
Thanks for comment
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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I posted here because somehow I wanted to make it related to my application
sorry good point
medkits, sorry didnt see 'em
good job then. I look forwards to seeing players on it.
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~ banhammered ~
Posts: 545 Joined: 15 Aug 2007, 07:49
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- by ~ » 06 Jul 2008, 21:40
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this map is kind of shitty and i see bunch of errors in the log.
some tips to improve
the piller things i would change the texture to the ladder texture atlease so you can climb up them and maybe make them a bit bigger in radious then you don't need so many of them or make a floor with holes you can't see that you could fall into and make the floor deeper when u fall u die.
Also you need to learn how to move vertices.
the textures look good and i wouldn't use so many playerstarts.
Anyway i think your fked cause some of your brushes wont delette you probally dupped them
Banned on Alpha for making Elemental urine again...
[FGS] warn cause they are weak and have cry babies LOL ....
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