ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
|
Firing a super-rocket from the vents, through the hatch, when they open the hatch is fun, keeps them on their toes...
(Spaz, you made some important comments about DXSG_Area51TheDayAfter
I have whole day tomorrow 16 hrs to edit my SG maps better for war.
add bio
add hatch in comm roof
turn off zelda I think
make hangar spwn less of a nightmare, that turret etc.
plz add any requests for Vandenberg-Abydos, DayAfter or Orbital here...
what needs fixing?
Also, big prizes/credits/favours for anyone who can send me a working teleporter I can copy and paste (destination and departure teles), the tutorials all lie, I need one for interplanetary travel...)
So diving competition, grav-rifle climbing races, what else?
Shall I make the tunnel easier to jump between the lights? and put bio in places... a lift between 72 and 99?
|
|
|
|
|
|
|
|
~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
|
Maybe somewhere you could hide the passwords for shelters which have lams and neutron bomb?
|
|
|
|
|
SPAZ ROFELZ
MOMOMONSTERSPAM
Posts: 1822 Joined: 24 Jun 2008, 16:21 Location: Sky
|
More biocells in the main part of the map and it's fine.
|
|
|
|
|