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Fire Extinguishers...


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ShadowRunner
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Fire Extinguishers... - Postby ShadowRunner » 15 Mar 2010, 03:54


After playing the game for nearly 6 years, I am wondering why the hell a fire extinguisher causes the user to start burning.


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Re: Fire Extinguishers... - Postby Jima B » 15 Mar 2010, 08:25


ShadowRunner wrote:After playing the game for nearly 6 years, I am wondering why the hell a fire extinguisher causes the user to start burning.

Doesn't in SP.
It causes oxygen deficiency.

In MP oxygen deficiency was never properly coded in, much like other elements such as the stun effect of the prod, as it was entirely useless.
In turn the modified unrealengine gets confused and somewhere a glitch in the code says FIRE IS WHATS HAPPENING and sets all parties that would normally receive oxygen depravation on fire.


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Re: Fire Extinguishers... - Postby synthetic » 15 Mar 2010, 18:32


much like other elements such as the stun effect of the prod, as it was entirely useless.



Not useless, I suggested years ago that medics in AG should have some way of paralyzing/stunning the enemy :D


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Re: Fire Extinguishers... - Postby ~[FGS]SaSQuATcH~ » 15 Mar 2010, 19:04


Best stun would be a dramatic decrease of movement and rotation rates for a couple seconds.
I think Jim Bowen made a sort of stun grenade that forced feigndeath upon players.


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Re: Fire Extinguishers... - Postby ~DJ~ » 15 Mar 2010, 19:11


FEIGNDEATH GRENADE IS EAZY


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Re: Fire Extinguishers... - Postby Jima B » 15 Mar 2010, 19:37


In standard, well balenced, ATDM/BTDM gameplay, fire extinguisher and prod wouldn't be too much help. :P


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Re: Fire Extinguishers... - Postby SPAZ ROFELZ » 16 Mar 2010, 17:28


I got kicked from some 0aug server before for breathing fire. Nubs dun kno bout ma extinguizer


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Re: Fire Extinguishers... - Postby synthetic » 16 Mar 2010, 22:05


:-D


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Re: Fire Extinguishers... - Postby ShadowRunner » 16 Mar 2010, 22:10


Prodding players that are trying to kill you is most satisfying...


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Re: Fire Extinguishers... - Postby synthetic » 16 Mar 2010, 22:15


ShadowRunner wrote:Prodding players that are trying to kill you is most satisfying...



oh yes, most definitely. I tried to prod ste once, i dont remember if it worked but i know for sure i prodded a few not too bad augers lol. Towers map.


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Re: Fire Extinguishers... - Postby ShadowRunner » 16 Mar 2010, 22:24


hmm, never tried it in augs... 0-aug is fairly easy, couple of hits at the most...


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Re: Fire Extinguishers... - Postby Jima B » 17 Mar 2010, 19:08


batton = better than prod


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Re: Fire Extinguishers... - Postby ~[FGS]SaSQuATcH~ » 17 Mar 2010, 20:06


i don't like prod because of its low range :/


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Re: Fire Extinguishers... - Postby Jima B » 17 Mar 2010, 22:42


You should be able to throw the prod at distant targets.


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Re: Fire Extinguishers... - Postby synthetic » 18 Mar 2010, 01:08


maybe it could also fire out some kind of electricity jet, alt ammo would be emp grenades so prod turns into grenade launcher of a kind. also, to balance its difficulty: when ever the prod is out the wielder should get a small health and bio regen.

if your lowtech skill is high enough i dont see why it shouldnt function as multitool as well, zap the electronics and whoop. obviously since its light you should be able to move faster too, like with knife in css.




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