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chin.democ.
chinny!
Posts: 2859 Joined: 10 Aug 2006, 17:19 Location: London Nationality:
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Last edited by chin.democ. on 01 Jun 2012, 22:20, edited 31 times in total.
Reason: Stickied for 60 days
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Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
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By map size, is it the size of the dx file? Or does it include texture packs and other custom stuff.
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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That's the only part I doubt, 4 weeks is not a lot of time for a really good idea and really good execution. We will see, I hope it gets a good response. Hopefully it's enough time. From now until summer there's exams for a lot of people.
Also, how are you going to judge "complexity". Do you mean "technique/skills"? The best ideas are the most simple and least complex ones. So there's a bit of a contradiction going on. Are we judging mapping skills or maps? Sometimes we are judging skills rather than popularity of maps, some badly made maps are the "best" maps, it's the players not SDK experts, who decide. I don't see complexity as a positive thing. It also makes the contest a bit unfair, beginner mapper with fewer skills has less chance of being complex than a seasoned vet of SDK.
Also, I suppose I should ask. Why 2mb? What's the reason behind that limit? Since fun maps are disallowed, there's very little gametype left within 2mb, augged map would have to be tiny and therefore probably suffer in gameplay. Maybe run 3 contests or change the limit, or explain why mappers can only use 2mb.
As for judges, howbout some audience participation. Host all the entrants with mapvote.
My proposal would be if having 2mb limit, have other categories, have a 5mb limit and a fun map category too.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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I'll be glad to become one of the judges.
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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