Author |
Message |
|
Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
|
chin.democ. wrote:I have very low end equipment Majster and I believe Turnpike is playable enough for me, even on full graphics. Perhaps there may be a problem with your setup?
I think it's problem with my computer. No one has reported this problem except me. I don't know what cause this problem, it's only on this map. I today checked it precisely and the most fps drops I have near doors. edit: I have a problem since beta3, there was no problem on beta1 and beta2. Have you changed doors in beta3 version? I remember there was same doors as in CMD initially (with same sound when are opening). There are different doors now.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
|
|
|
|
|
|
Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
|
I am thinking on release Bunkers_prefinal version. I must: -fix doors to vents (should be able to open from inside only) -add a bit more lockpicks -add zones to fix fps drops. I think is necessary. I don't know how many zones add. I can add two zones, one for one part of map and leave in spawn points default zone or I can add three zones - two for spawn points, one for first part of the map and leave deafult zone for second part of the map (as in the picture).
- zones.PNG (11.53 KiB) Viewed 11430 times
I don't have more ideas for this map. I don't want to mess a gameplay, but if you have some thoughts, you can tell it.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
|
|
|
|
|
|
|
|
Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
|
ShadowRunner wrote:At a guess, I would make 4 zones outside, not 2, but it's not ideal for making zones like this going right to map edge and intersecting each other, can be bsp issues. Could be some pillars on map edge to frame the zone portals a bit better.
What kind of pillars? Can you show some piller from exist map? About 4 zones. I don't know where I can place it. Do you mean something like this:
- zones1.PNG (17.01 KiB) Viewed 11390 times
? ShadowRunner wrote:There can be fps drops where details and deco suddenly con front the player when he turns a corner, placement of zone portals is fairly crucial, you don't want to have the zone portal at the same point that a player suddenly sees a lot of detail and deco in the distance. Landernau is very detailed, but it has lots of portals, 3 or 4 in each street.
I heard best place for zone portals are doorways. My map is open, I am not sure zone portals will work there well. chin.democ. wrote:I love the trenches and sandbags you have put in but I feel hey are maybe too close to the spawn exit, perhaps move these further towards the middle sections and maybe take out the long walls. Also you could take out some trees to improve performance, maybe have some lights?
Good ideas. I can't understand why lights would improve performance.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
|
|
|
|
|
|
|
|
|