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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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ah i see, i didn't quite get the construction and layout of the light brushes before, but now you say it's a conversion (for a CS:S or Quake map??) it makes sense to me that you would be replicating it as close as possible. i would guess it would be enough, to not delete too many of the lights, but power then down a little... i fiddle around with radiuses, colors and everything for hours to match the light to the location. i have no idea how bright the original map is, so i can't say what the level should be, but just making it look more natural will fit the concept of a public or industrial transit station at nighttime! and i agree, the fps gets big hits in parts, so i guess there's no need to add any rooms into the external buildings after all. i can't wait to test the 3rd pre-final, it's coming along great Chin.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
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Some thoughts. Chinny, I don't know why, but I have insane FPS drops on your Turnpike map since beta3 version (earlier was everything fine). I have it only on this map, rest maps is fine. Also, I feel only I have this problem, because no one complain about this and I see in game they don't have problems with it. How I can fix it? I have question about Chinny's and Avatar's maps from Mapping Challenge. Why these maps aren't hosted on the server? These maps are pretty good and It's sad people can't play these maps. I want ask about my Bunkers map. Do are known there any bugs or thing which don't work well? Do turrets are good, spawnpoints and location of medkits, gas grenades and emps? I will include improvements into new version.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
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Cozmo
Power/3D
Posts: 276 Joined: 08 Apr 2010, 22:00
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I keep meaning to ask about Stalwart as well - it was really fun while it was up!
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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yeh stalwart conversion was a good map, i think it's taken down until the next version is done, and whose map was stalwart!? i forget the authors of all the maps - dammit!! Majster i think your bunkers map could be improved with some floor lofts to make a terrain. and some brick walls in different spots. Also. Generally speaking, cabinets with items are better placed far away from spawn locations!
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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[FGS]Chees
Cherub/7H
Posts: 1192 Joined: 13 Nov 2011, 15:37 Location: UK Nationality:
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anax wrote:yeh stalwart conversion was a good map, i think it's taken down until the next version is done, and whose map was stalwart!? i forget the authors of all the maps - dammit!! Majster i think your bunkers map could be improved with some floor lofts to make a terrain. and some brick walls in different spots. Also. Generally speaking, cabinets with items are better placed far away from spawn locations!
I think Chinny made StalwartI'm not %100 sure. And I mentioned floor lofts and some fencing/walls around the map but it never happened! A complete flat surface it's almost spawn to spawn killing! aha well his choice to change it or not I guess.
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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i think they're fine to be fair, i rotated them so players get a full view of the spawn exits, i want players to have an idea of location when they spawn, all they need to do to grab weapons is turn around a little. Let me check them right now, i'm pretty sure both the weapon boards and exits are visible to all the playerstarts at once.
ok i altered some of them. All of them can now see the wep boards.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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Kalman, which map do you mean, Siberia_beta2 or NoExit_beta2? there is signage in NoExit to help u get around, and i already plan to add signage to beta 3 of Siberia!
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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