Author |
Message |
Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
|
Hey everyone; After finishing work on the Railways map, I've started on my big project. My piece de resistance (sp) as it were. It's set in Sci-Fi laboratories on the Moon. There will be two buildings connected by a tram type thing enclosed in a transparent glass tube (not build yet). ETA is about 1 month, I've taken a video walkthrough of the work done so far and posted it to YouTube. Linky
Set Yo Ass On FIRE
|
|
|
|
|
~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
|
Heeey! I've got some suggestions: I think if someone was to build a base on the moon, it would be a bit more flat than that, it seems like there are a lot of stairs that you have to climb before you can get from A to B and I don't see how that contributes to your map yet. The earth on the skyline is a great idea, but right now it seems like it's not actually used as a skyline, it's more like a sphere with the earth texture. I'd bring it farther and lower than that because the bottom part is not the prettiest part of the texture either. Good job so far!
|
|
|
|
|
ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
|
The drops are a little too high perhaps, if under fire as well, you'll be orange no legs when you hit the ground.
The stairs are a little GODZ castle, ramps are better if you are thinking altfire. DXMP_Bioweapon was not hosted because it was "too big", so bear in mind also, while players might love it, hosters might not.
I like the idea of the big room being a bit of a puzzle to get down, different movers, sometimes taking you higher than lower, but getting you to where you can find another way down etc. A bit like snakes and ladders.
The movers are fun, players like this stuff, vehicles, cars and trains.
|
|
|
|
|
Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
|
The idea of the stairs is that there is going to be laboratory equiment on each level: think of the Cloning Bay in Altfire_Prodigy. ATM I'm putting in glass-panelled railings along the edge of each floor so that it looks and acts realistic: though obviously you'd be able to jump over them in altfire.
Set Yo Ass On FIRE
|
|
|
|
|
|
|
|
|
|
Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
|
The Earth's diameter is about 4 times that of the moon's so it should look 4 times wider and have 16 times more surface area.
|
|
|
|
|
|
ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
|
http://en.wikipedia.org/wiki/Earthrise - was done with Hassleblad 500 EL and 80 mm lens. The colour negative transparency is 6 inch x 6 inch. Earth is taking up just under 1/6th of the 6 inches, so if you consult a chart for 80 mm medium format lenses, you can work out the size in real life exactly. It looks very small in the original photo, but having used a 500 EL to photograph the moon at uni, it seems exactly correct, that the earth is 4 times bigger than we see the moon. The moon was a dot almost on my 6 inch x 6 inch negative. Earthrise is extremely slow, so I would not expect to see any movement in Earth during a match, unless you're aboard a spaceship which will orbit pretty fast, the earth might go halfway up a skybox in 18 minutes, is a unresearched guess.
|
|
|
|
|
|
|