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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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[FGS]Kalman wrote:Use DX textures please, it will take ages to download everything Deck16 would be perfect for Altfire
That's why for this mod, the textures would be included in the installer, so no downloader.... besides, DX Textures on a UT map is just not right lol
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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How does the installer avoid a joining player downloading the required packages?
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
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~][FGS][Nobody~ wrote:How does the installer avoid a joining player downloading the required packages?
I suppose it's so the joining player doesn't have to sit there and let the server send the packages at a slug's pace, he can download it externally from DX and thus avoid downloading the required packages from the server... ?
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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Mastakilla wrote:[..]he can download it externally [...]
That's a pretty big CAN in my eyes.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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This is how it works, lets say that you download this mod from the internet, and the installer that comes with it installs the UT Textures in a folder in the deus ex directory.... therefore, in the server, you will not have to wait for ever to download the textures.
Get it now?
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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Atrey wrote: lets say that you download this mod
I find myself agreeing, it's hard enough to get people to connect to a MP server, so any kind of download, registering etc, cuts out players maaaybe. Facetown will be register-only so it will be interesting to see how it works. A serious attempt at grabbing UT players would require that players can just connect and textures are drawn from default packages mainly. It would defeat the object perhaps. You can see that people are quite happy to download huge files from Hengsha server, if the mod is worth a look. Also when I fiddle with UT assets, I find that plenty of the textures aren't workable in SDK without the right packages either. You're on the right course but it needs to be easy as 1 2 3.
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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I understand.. I need to find a way for this to work...
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Ok, Let me NOTE here...
I am ONLY porting the maps from UT.... No coding, weapons, actors, characters... nothing more than just Maps...
The only thing being used is textures.
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synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
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ShadowRunner wrote:I think 0-aug could benefit from some cool grenade package which could work with old and new maps.
much reduced lam hoster can decide gas or reduced smoke with settings
Wtf, lot of the ideas you've sometimes suggested for 0a I have problems with, but this post is like a print out of my thoughts some weeks ago. Exactly what I was rolling around in my head, too, both what regards LAMs and GAS smoke! As long-time 0a player I endorse this idea 100%. Crucial for Basic 0a but balanced in ATDM. BTDM is easy-mode anyway.
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Magus
THIS IS SPARTAAA!!!
Posts: 345 Joined: 27 Aug 2005, 15:41 Location: Manchester, England Nationality:
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chin.democ. wrote:Ground speed would have to be higher and less gravity too, it HAS to be fast paced.
Yea, the Unreal maps were designed to be played with a larger player model that moves faster. This is a reason as to why Spirit seems so large for most players - it was never made with the Deus Ex style in mind. Editing groundspeed from the map side is something I'm unsure about, but ZoneInfo allows for local gravity changes.
Last edited by Magus on 31 Jan 2013, 20:33, edited 1 time in total.
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"
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