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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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I've been considering my next mapping project since not long before I finished MoonLabs. This time I've decided to map something I always wanted to play, a LAM fighting map. Basically, the main weapons will be LAMs, but there will also be assault guns and respawning TNT crates. The idea is that you throw LAMs over a fence (that can be either transparent or opaque, depending on the preferances of players from both teams) but there's also a backdoor for sneak attacks. Problem is that in addition to LAMs, there's also lots of TNT for "defending" players to rig the doors with. Spawnrooms and tunnel access will be protected from LAM fighters in the main area by means of a large staircase or some other means. I plan to use Die/Karkys "PartyMusic" Here's a quick sketch
- LamTennisPlan.png (36.09 KiB) Viewed 11683 times
Set Yo Ass On FIRE
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Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
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Sounds like fun! I'm thinking the fence should be an opaque wall with some windows so there is limited visibility of the other side.
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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It will be the players choice - it starts totally opaque, but if both teams (or more specifically, players on both sides of the fence) agree, it becomes transparent.
Set Yo Ass On FIRE
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Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
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I was gonna say this sounds familiar. Sounds an awesome lot of fun too I think there was a GODZ map where people just threw nades over walls.
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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Good idea, but you'd have to allow LAMs on the server
Set Yo Ass On FIRE
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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this is really awesome, i had a similar idea when i was still mapping some months ago to build a map that consisted almost entirely of moveable walls and ramps and suchlike structures. Once i have enough time off from uni coursework i'm gonna start building a map, with movers as 30-60% of the maps scenery.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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