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DXMP_LAM_Tennis


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ShadowRunner
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Re: DXMP_LAM_Tennis - Postby ShadowRunner » 29 Jan 2013, 23:40


Lamwarz is different, you can't see the enemy and you can operate the fence as a door/shutter. Also you can fall under the fence or throw lams under as well. Life expectancy is short of course. Lamwarz is a little small for lams, would be good for a smaller explosion maybe.


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Re: DXMP_LAM_Tennis - Postby Magus » 31 Jan 2013, 09:35


anax wrote:this is really awesome, i had a similar idea when i was still mapping some months ago to build a map that consisted almost entirely of moveable walls and ramps and suchlike structures. Once i have enough time off from uni coursework i'm gonna start building a map, with movers as 30-60% of the maps scenery.


I'd also considered something of this nature, but ran into a major logistical problem - how the placement and movement of structures would be controlled...


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Re: DXMP_LAM_Tennis - Postby ShadowRunner » 02 Feb 2013, 12:44


Magus wrote:
anax wrote:this is really awesome, i had a similar idea when i was still mapping some months ago to build a map that consisted almost entirely of moveable walls and ramps and suchlike structures. Once i have enough time off from uni coursework i'm gonna start building a map, with movers as 30-60% of the maps scenery.


I'd also considered something of this nature, but ran into a major logistical problem - how the placement and movement of structures would be controlled...


I did actually take this brief from you and I started to build something which was mainly movers, a giant spaceship interior with movers that need to connect to free up paths, a bit like the temple in that antarctic predator movie but more spacious, like a rubix cube, different combinations of movers will fit and players won't know when things are about to move.

The problem is that you can't attach things like medkits and weapons to movers. (right? lol)


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Re: DXMP_LAM_Tennis - Postby Whiplash » 02 Feb 2013, 16:41


It can be done, but I don't know how (whoever made Twinz was able to attach 3 turretguns to a floating platform thing (The Terrror Crafter))


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Re: DXMP_LAM_Tennis - Postby Whiplash » 02 Feb 2013, 17:04


I was thinking of two upgrades to a potential remake of this map in the near(ish) future.

  • "Binding" the LAMs to the map so that they appear in spite of the Weapon Selector Mutatator
  • Not sure if this can be done but: you know when you're going through the UNATCO training course and the training officer takes your equipment as you move from section to section? I was thinking of trying to set up something like that to take LAMs off players as they run underground (to make sneak attacks using the tunnels more difficult)

Could someone post specifics on either?


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Re: DXMP_LAM_Tennis - Postby synthetic » 02 Feb 2013, 18:48


Didnt GODZ have a map like this?


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Re: DXMP_LAM_Tennis - Postby ~DJ~ » 02 Feb 2013, 20:25


omg stop it guys!

Some maps were common to this, but no one hosts them anymore right? Its like they're lost now, so lets enjoy this map!


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Re: DXMP_LAM_Tennis - Postby [FGS]Kalman » 03 Feb 2013, 09:26


Krisz made Twinz, so it's possible to attach anything to movers (maybe AttachTag works for weapons too)
And in UNATCO training, it takes the equipment with missionscript


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Re: DXMP_LAM_Tennis - Postby THC Mario » 12 Feb 2013, 01:10


How about a room with lots of windows and players have to block the incoming nades with their bodies?


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