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Magus
THIS IS SPARTAAA!!!
Posts: 345 Joined: 27 Aug 2005, 15:41 Location: Manchester, England Nationality:
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anax wrote:this is really awesome, i had a similar idea when i was still mapping some months ago to build a map that consisted almost entirely of moveable walls and ramps and suchlike structures. Once i have enough time off from uni coursework i'm gonna start building a map, with movers as 30-60% of the maps scenery.
I'd also considered something of this nature, but ran into a major logistical problem - how the placement and movement of structures would be controlled...
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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Magus wrote:anax wrote:this is really awesome, i had a similar idea when i was still mapping some months ago to build a map that consisted almost entirely of moveable walls and ramps and suchlike structures. Once i have enough time off from uni coursework i'm gonna start building a map, with movers as 30-60% of the maps scenery.
I'd also considered something of this nature, but ran into a major logistical problem - how the placement and movement of structures would be controlled...
I did actually take this brief from you and I started to build something which was mainly movers, a giant spaceship interior with movers that need to connect to free up paths, a bit like the temple in that antarctic predator movie but more spacious, like a rubix cube, different combinations of movers will fit and players won't know when things are about to move. The problem is that you can't attach things like medkits and weapons to movers. (right? lol)
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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It can be done, but I don't know how (whoever made Twinz was able to attach 3 turretguns to a floating platform thing (The Terrror Crafter))
Set Yo Ass On FIRE
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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I was thinking of two upgrades to a potential remake of this map in the near(ish) future. - "Binding" the LAMs to the map so that they appear in spite of the Weapon Selector Mutatator
- Not sure if this can be done but: you know when you're going through the UNATCO training course and the training officer takes your equipment as you move from section to section? I was thinking of trying to set up something like that to take LAMs off players as they run underground (to make sneak attacks using the tunnels more difficult)
Could someone post specifics on either?
Set Yo Ass On FIRE
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synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
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Didnt GODZ have a map like this?
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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omg stop it guys!
Some maps were common to this, but no one hosts them anymore right? Its like they're lost now, so lets enjoy this map!
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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