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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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Hey everyone; My next project, back on the theme of railways, will be based on the train station in Greenwich, Connecticut, a town on CTs Southern coast on the border with New York State. The reason this interests me is because I used to use the station sometimes as a teenager and I liked the station building itself, also the railway through there has/had some pretty interesting features and history. Specifically, the overhead wiring system used to deliver electricity to commuter and some long distance passenger service was very unusual and visually appealing, a triangular arrangement of wires. At the beginning of the 20th century, the type of overhead wiring systems now taken for granted on many busy railways was unprecented. The New Haven Railroad would be the first railway company to try to use electric wiring to power trains over a long distance. Not knowing any better, they wanted rigid wires presumably to mirror the effect of overhead bars that had been in experimental use elsewhere. Work started around the turn of the century and they had built overhead wiring from the New York City boundary at Woodlawn/Mount Vernon to Stamford, CT by 1908. It didn't work as they had planned though, being susceptible to expansion/contraction with changing temperatures leading invariably to wire breaks that today are preventable. New York State replaced its section with modern constant tension wiring in the early 1990s, with CT replacing its section only about 10 years ago. The latticework towers that hold the wires (for the 1908 built section) were reused and are all still standing. Question is though, how the heck am I going to model that in UrealEd? The towers I can do with transparent textures, but the wiring is another story. I don't see how I can simulate the wires with transparent textures, even if I could get a prism shaped brush. Laying down addition brushes for each wire part was what I considered initially, but even if I kept the nodes/polys ratio under control I can still imagine it being a nightmare of complexity with bazillions of small brushes
Set Yo Ass On FIRE
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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I think I'm going to try using sheets (rotated, assuming that's possible) for the wires.
Set Yo Ass On FIRE
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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Quick update: I've done some work on this and got a quick update.
- GreenwichPreview1.jpg (178.36 KiB) Viewed 13342 times
https://maps.google.com/?ll=41.021037,- ... 2,,0,-2.51
- GreenwichPreview2.jpg (233.61 KiB) Viewed 13342 times
https://maps.google.com/?ll=41.021095,- ... ,,0,-10.28I considered trying to model the trains but: 1) The tracks are too narrow, if I were going to put trains on I'd have to start the map again. 2) Even if I could, it would be very difficult to model any train, let alone the Cosmopolitan railcar sets, which while I would love to try it, I'd most likely butcher them. I do - on occasion - know when to quit. This is one of those times. Sheets are out for the wiring because, well, I tried using translucent sheets and it looked like boiled over faeces.
Set Yo Ass On FIRE
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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Two more pics, I sort of modelled a local office park on the far side of the station (spoiler, you will be able to play there, a change of plan from my first sketch). Second, I've got some more work done on the 1908 New Haven RR style overhead wiring. The only question is whether it will work when I lay down all the brushes or will I start tearing my hair out when it starts crashing everything in sight. Nodes/Polys is already around 2.90 something, thanks largely to the wiring.
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- NewHaven1908Catenary.jpg (107.15 KiB) Viewed 13317 times
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- GreenwichPlaza.jpg (96.1 KiB) Viewed 13317 times
Set Yo Ass On FIRE
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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i cannot wait to play this map it looks great
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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Somehow they look like made of brushes.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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Yahoo! I just found a super slick way around a very severe technical problem I was having, so I'm certain I can release this map soon. Possibly this week, I have just a little tweaking left to do (I hope ) Anyways, here's a nice little teaser. The front of the station
- StationFront.jpg (63.38 KiB) Viewed 13258 times
Last edited by Whiplash on 18 Feb 2013, 15:45, edited 1 time in total.
Set Yo Ass On FIRE
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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Why is there an american flag?
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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