Board index Games... Mods... Multiplayer! Deus Ex ]

FGS Mapping Challenge 2013 - Alvins Entry


Author
Message
Alvind
Principality/2C
Principality/2C

Posts: 144
Joined:
 19 Jan 2013, 21:04


Re: FGS Mapping Challenge 2013 - Postby Alvind » 19 Apr 2013, 19:03


A little update: added in spawn points and completed areas of the map. It will be a small map, beta testing to begin very shortly
Attachments
image.jpg
image.jpg (162.77 KiB) Viewed 8056 times


Alvind
Principality/2C
Principality/2C

Posts: 144
Joined:
 19 Jan 2013, 21:04


Re: FGS Mapping Challenge 2013 - Postby Alvind » 19 Apr 2013, 21:17


One I forgot...
Attachments
image.jpg
image.jpg (159.82 KiB) Viewed 8052 times


Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: FGS Mapping Challenge 2013 - Postby Whiplash » 19 Apr 2013, 22:29


ShadowRunner wrote:Malmaison features often on BBC "Lewis". There was an episode where someone was murdered just outside.

I haven't decided. I would like to do something underground, because that is very Deus Ex, but access is difficult to most places. I might do the bunkers under Dover Castle, or a car park. Possibly Hotel Landerneau, but I would prefer to do something I can actually see on a daily basis if necessary.
Don't worry too much about that, the rules on realism are loose offering plenty of room for maneuvre. My Greenwich map is what I'm referring to as the standard for this, I modelled Greenwich Railroad Station (Connecticut) despite not having been there in many years, plus there were some elements from today (modelling from Google Maps, possibly some things there in 2012 not there before) and 10+ years ago (the triangular power lines for the trains, which were replaced track-by-track, starting about 2000 ending about 2004, putting that aspect of the map 2002.) (I would have gone all retro and used the triangular wires for all four tracks but that didn't work). There were other inconsitencies as well, such as roads I had to straighten and buildings I had to skip.

Bottom line is that you don't need a daily refreshed memory to make something a super-accurate reflection. A good general memory of the place plus photos etc from any source should provide enough material to make a reasonable facimilie (sp) plus provide evidence of the location. Again, you don't have to get it 100% accurate model of the place because few players are going to care - the other aspects of playability (atmosphere, balance, good features, the WOW factor) are more important.


Set Yo Ass On FIRE :mofu:
Alvind
Principality/2C
Principality/2C

Posts: 144
Joined:
 19 Jan 2013, 21:04


Re: FGS Mapping Challenge 2013 - Postby Alvind » 21 Apr 2013, 23:06


Wee update on the map, I WAS going to upload it and call it complete but I've decided to hold that off until next weekend when I will hand my final copy in.
I've decided to add another section onto the map due to it being abit small, the new section being a courtyard where the prisoners congregate. Ill be glad to see the end of this map and get back to finishing my Assault map and RoD.


ShadowRunner
It's over 5000!
It's over 5000!
User avatar

Posts: 6970
Joined:
 28 Feb 2006, 21:07
Nationality:
Japan


Re: FGS Mapping Challenge 2013 - Postby ShadowRunner » 25 Apr 2013, 22:49


Alvin, is this topic aimed specifically for your entry or for competition discussion in general? Should mappers make a seperate topic for each map and should we discuss general competition stuff in a seperate thread?


[FGS]Chees
Cherub/7H
Cherub/7H
User avatar

Posts: 1192
Joined:
 13 Nov 2011, 15:37
Location:
 UK
Nationality:
Great Britain


Re: FGS Mapping Challenge 2013 - Postby [FGS]Chees » 25 Apr 2013, 23:02


Was that a rhetorical question Shadow :bwahaha:


Image
Alvind
Principality/2C
Principality/2C

Posts: 144
Joined:
 19 Jan 2013, 21:04


Re: FGS Mapping Challenge 2013 - Postby Alvind » 26 Apr 2013, 15:59


this is a thread for my entry only but sure we know people around here find that abit difficult sometimes :-D


chin.democ.
chinny!
chinny!
User avatar

Posts: 2859
Joined:
 10 Aug 2006, 17:19
Location:
 London
Nationality:
Great Britain


Re: FGS Mapping Challenge 2013 - Postby chin.democ. » 26 Apr 2013, 16:16


Stick your name on the end, i.e. "FGS Mapping Challenge 2013 - Alvin" ;-)


ShadowRunner
It's over 5000!
It's over 5000!
User avatar

Posts: 6970
Joined:
 28 Feb 2006, 21:07
Nationality:
Japan


Re: FGS Mapping Challenge 2013 - Alvins Entry - Postby ShadowRunner » 28 Apr 2013, 14:56


@ Chees = no, serious question, so I wasn't getting off-topic and starting wrong threads.




Return to Deus Ex

Who is online

Users browsing this forum: No registered users and 32 guests