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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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Hi! *EDIT*The map was inspired by Shadowrunner's DXMP_Smuggler_TheDayAfter map. I havent prepared any long speech or other shet for this so here it is: Map details: -Removed the Medical R&D part -Removed the Robot Maintenance part -APOCALYPSE +=http://youtu.be/mMQCJRqxEL0
Last edited by jager774 on 21 Jun 2013, 17:08, edited 1 time in total.
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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Im familiar with ued, i just felt like doing a map like this:P Thanks for the feedback tho.
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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Yep Shadow, i know you made lots of maps with the tag 'day after' themed like this one, i love those:P thats why i made this one too, inspired by smuggler_thedayafter plus this was my favorite map in SP too *EDIT*Added credit to you on the original post Okay so based on Chinny's feedback i fixed those bugs, and some others too(texture misalignment, accidental brush rotation, etc.) Here it is: Pictures of the places mentioned above, from the same spot as Chin sent me the feedback pics:
- fixes.rar
- Pictures of the fixed stuff.
- (278.71 KiB) Downloaded 604 times
And I'd like to share an unresolvable bug on the map: These nano-door-stuffs:
- A buggy mover.
- Shot0044.jpg (65.15 KiB) Viewed 15475 times
I moved the augmentation container which used these movers within the brush, but i can't select these in the editor they're not bHiddenEd, bHidden I did a Select All, it did NOT select these that way either Any ideas for this one?
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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Let me double check that. *EDIT*Nope.
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Vaan
Archangel/1B
Posts: 110 Joined: 20 Mar 2008, 17:12
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ok just played the map found 2 problems but cant do nice illustrated pics like chinny so will just give crap descriptions instead..
i got stuck in a creater at the bottom of the stairs where the bot bay would be... and i think it would be cool to have med kit and ammo box down there for me to camp would make it more interesting instead of being just a dead end...
and second place i got stuck is where the greasels would be the small area thats bouldered off where i think stairs would of been is very difficult to get out of.. and texture mistake on one of the boulders..
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Magus
THIS IS SPARTAAA!!!
Posts: 345 Joined: 27 Aug 2005, 15:41 Location: Manchester, England Nationality:
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jager774 wrote:I moved the augmentation container which used these movers within the brush, but i can't select these in the editor they're not bHiddenEd, bHidden I did a Select All, it did NOT select these that way either Any ideas for this one?
I just opened up the map in UEd to try and get a look myself... and I couldn't even see them anywhere.
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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Magus wrote:jager774 wrote:I moved the augmentation container which used these movers within the brush, but i can't select these in the editor they're not bHiddenEd, bHidden I did a Select All, it did NOT select these that way either Any ideas for this one?
I just opened up the map in UEd to try and get a look myself... and I couldn't even see them anywhere.
You can visible all actors (including brushes and movers) by clicking at 'Windows' on the menu bar and selecting the line 'Log'. After the log window opened, type: set actor bHiddenEd false followed by pressing enter. This will unveil all hidden actors.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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Magus
THIS IS SPARTAAA!!!
Posts: 345 Joined: 27 Aug 2005, 15:41 Location: Manchester, England Nationality:
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~][FGS][Nobody~ wrote:Magus wrote:jager774 wrote:I moved the augmentation container which used these movers within the brush, but i can't select these in the editor they're not bHiddenEd, bHidden I did a Select All, it did NOT select these that way either Any ideas for this one?
I just opened up the map in UEd to try and get a look myself... and I couldn't even see them anywhere.
You can visible all actors (including brushes and movers) by clicking at 'Windows' on the menu bar and selecting the line 'Log'. After the log window opened, type: set actor bHiddenEd false followed by pressing enter. This will unveil all hidden actors.
Turns out I was looking in the wrong place, was trying to judge from the surrounding area where he said the issue was... *facepalm* Nobody strikes again!
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"
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