Vaan wrote:i really dont see the problem with aliasing
With respect, you're not a modder, RPG mapper, coder, clan leader, you have no stakehold in DXMP, nor are you a permanent player, therefore your statement is true of your experience, you've had no reason to be trolled, aliased, harrassed etc or for your server or your work to be challenged in this under-handed way. Take it or leave it, I'm not interested until aliasing is removed.
Vaan wrote:i really think we just need more active admins..
Totally agree, but that is another story too, which upon examination will boil down to two or three people.
And we need the begginers server back if you want new players to stick around...
Beginners server again, did it really serve beginners? My memory is pros coming on and playing to the limit of the kill-throttle, waiting outside and inside those expanded spawnrooms (little battle areas). By making the spawnrooms bigger and linking them together on Smuggles, it turned into a worse sight, beginners often never left that spawnroom. Deja is kidding himself. What he really did was temporarily destroy mods and 0-aug, forcing people to be raped by auggers. It was entirely to serve the politics and agenda of auggers. Deja don't kid yourself you did any great sacrifice, it was quite the opposite, you gave people no choice and at the end of the day, you created a place where beginners were coralled and then killed, so bad that you had to create a kill throttle. They were quite happy avoiding you and auggers in the first place. Go figure why.
Chinny wrote: I think the main problem with this community is that it has too many mods being developed at any one time
This coming from the man who decided to break away and make his own Hengsha map and publicly call for the cancellation of the demo and the first map. With respect, you are full of it, dishonest and you see the whole thing as some kind of competition, that there can only be one winner.
Hengsha was a PR opportunity, but you decided Cozmo 3 was more important. Then when you did arrive, I tried to fit you and Chees by creating a hub map that offered spaces. Then even, we gave you the opportunity on MSN to change the project, change the map, or work with us, but without even telling us, you told Eidos it should be cancelled and that you were going to make a "better" map. PR opportunity is now well gone, but you're sitting there on forums, blaming other modders/mappers for making "too many" mods.
So why should I or anyone else take you, Deja and Ken seriously? In your case, your competitiveness is the issue.
All you three mainly do, is blame other mappers and modders and players, rather than yourselves.
Like I said, I can't help you guys until you are a bit more honest about the situation, that includes removing aliasing.
I did my part in the last two years, 8 months of fulltime work on Hengsha, not including another 6 months of part-time work. To put that amount of work into something is pointless, if someone can enter server, alias and talk metabolic end product about the mod, or spam until people leave, or spam so that everyone goes to another server. The competition in this game is killing the game. It's not my only reason for knowing aliasing is part of the problem, but even the modding community is affected by it too.
I've had conversations on MSN with one person here, who literally could not live with the fact that Blade had more guests.
Rather than focus on his business and how to improve it, or take on feedback/requests, he continued to refuse to host certain maps, and as a result the server emptied, yet he still tried to blame Blade and have an issue with Blade's server being popular, he didn't see it as his own failure to listen or improve his server. This is so typical of the mentality of people with a stakehold in DXMP and it is impossible to coach and develop people stuck in this competition mode.
L.O.X. wrote:Most old players I have chatted with said Euro's never attempt to join our servers cause of ping. But, they rarely hear complaints when we join there servers. This is a big issue with Deus Ex.
Another example of how players/editors are ignoring the target audience/market. GODZserver had the worst lag in the history of gaming, but Euro's played there, go figure why. Godz had lams, easier kills, a wide variety of map and quality of map and map size, author etc, kinda like what Blade has got going, but with lams.