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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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UPDATED
AUGS 1. Classic Augs and default or atdm style maps (ATDM) (BTDM) (ADM) (CTDM) 2. Custom Augs (DXAG) (Hengsha Fight) (Hejhuka Augs) (DXRV Spells) (RG Zombie) ZERO AUGS 3. 0-augs with mix of arena/CS/UT/Urt and atdm or default maps (Machete)(Sunny)(Hive) BOTS 4. Botservers (WW2) (Hejhuka Arena) (Cozmo1 Zombie) (MDOA Zombie) 5. Co-op Botservers (Cage) (SG with Zombies) (Die Rescue) (RedGreazel Jailbreak) (AvH) RPG 6. RPG with custom augs, no admin (Facetown) (Cozmo 2) (Cozmo UR) (Poor Hengsha) (TREM) 7. RPG with default or no augs, admin, coded areas or player shops (Funline) (Brad) (Die/Karky) (MM City) SANDBOX 8. Sandbox (Nobody crate gun) CUSTOM 9. Custom Maps (DXSG) (Antarctica) (Command Post) (DXPZ_Cybris) (Alien Takeover) 10. Custom Weps (Bowens) (Altfire/Tnag) (Sharpshooter) (CS) (Clyzm) (Tactical/Inf Bio)
Please add any missing gametypes you feel exist, comments, ideas etc.
Last edited by ShadowRunner on 26 Jan 2014, 12:05, edited 4 times in total.
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TheWolf
Principality/2C
Posts: 226 Joined: 30 Nov 2011, 03:21 Nationality:
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Tact - Unlimited Bio, Tactical weapon mod, Tnag weapon mod
Ingame: Sev
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Majestic
Behemoth
Posts: 1411 Joined: 23 Dec 2005, 19:48 Location: The Netherlands Nationality:
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MainMan City, although that didn't last for long.
Shadowrunner wrote:I impersonated myself today...
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Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
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My favorite zombie mod was Red Greasels. It was player vs player. It would start with one zombie player trying to kill and infect the others. Humans would quickly scavenge for weapons and ammo and then camp, forming barricades and setting up manually controlled turrets to survive. Zombies had custom augs like climb up walls and turn into a rat. Humans won if they survived the time limit or the zombies ran out of lives. If you see RG (Playor), tell him we want this back!
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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It's like the greatest mods in DXMP History, and they are only hosted for a week... Then the disappear.
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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I think there are many reasons, some offer elements of sp, modification of hud, new visuals, new augs, new ideas.
Also I am not sure that is strictly true, Altfire is up for 10 years, DXSG was up for two years and is still top voted on Altfire, Cozmo has been hosted fairly continously for 2 years. People still host Funline. DXAG has only 1 of 3 custom maps hosted, but people still host and play the mod.
Not sure where to class RG Zombie, it has custom augs. Moved AvH. Added RG Zombie.
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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But RG'S Mod was different, and had a great concept. Different things make the best ones.
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Cozmo
Power/3D
Posts: 276 Joined: 08 Apr 2010, 22:00
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Which is precisely why I don't use gametypes, databases or anything else that would even slightly complicate hosting a mod MMCity was far higher quality than anything I made, but reliances on DXMS for savegames (iirc) got it killed quickly, and nobody's been able to host it since. I also wish people would stop unnecessarily protecting packages! This is probably the biggest killer.
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bamz0rz
Archangel/1B
Posts: 85 Joined: 07 Dec 2011, 07:02
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i concur with cozmo. in my modding experience (or lack of ), protected mods, are the biggest waste of cow dung in all of mongolia! seriously, the dxmp community is like 43 people, and most of the mods released are protected or geared towards gameplay protection??1?! i think, codders have really failed this community, in the sense that most other games have birthed great gametypes like halflife-counterstrike, garrysmod, um and others. here in dxmp, we are still playing the same 0 aug, btdm, atdm from 1912. luckily, poor is pushing ahead with wwii mod, and I'm about to release CS mod, and its not just default propertering clyzm's weapons. anyways, hi
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