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Stargate Map Question


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ShadowRunner
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Stargate Map Question - Postby ShadowRunner » 19 May 2006, 10:38


Ok so we know what is in the lower windows...but what about the ones above? Has anyone actually ever got a large crate and jumped up there?
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IchoTolot
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- Postby IchoTolot » 19 May 2006, 11:28


download the Map and you know the code for Ghost :zungbaeh:


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ShadowRunner
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- Postby ShadowRunner » 19 May 2006, 12:53


IchoTolot wrote:download the Map and you know the code for Ghost :zungbaeh:


Code for Ghost? Nope. You mean ppl can open the map in SDK? That's a bit naughty isn't it? Would be very interesting to see how he made a map though and print myself a map of the vents...hehe...


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- Postby IchoTolot » 19 May 2006, 22:49


:?

host a LAN game
start it with cheats enabled or log in as admin

press t

delete say (Backspace)

type ghost

press enter


:shock:


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Kothar
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- Postby Kothar » 21 May 2006, 01:59


i looked there is nothing up there..... i looked in the kickass server that server has low grav and big jumps so heah... theres nothing... its a wall.... lol


"Without deviation progress is not possible"

~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
ShadowRunner
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- Postby ShadowRunner » 21 May 2006, 20:59


Thanks for providing that info Icho and thanks for the military intelligence Kothar...

slap me on the face, I didn't know you could just type fly, when you play a map from Unreal Editor, mapping is getting quicker and quicker...


Kothar
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- Postby Kothar » 21 May 2006, 22:16


lol i didn't now u could do that either...... that will help me cuz i found out u have to pay to b a modder.... a lousy $35 and i don't think it is worth it so... i am going to be patient with mapping... and i found that that is not an easy job......


"Without deviation progress is not possible"

~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
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- Postby ShadowRunner » 25 May 2006, 17:39


To make a map you only need to make a room, add a light, some weps and a player start...

IT's making a map which:
1. Can't be abused by players e.g. doorblocked, spwnkilled etc...
2. Stands the test of time, is still interesting after some time.
3. Gives a really adventurous battle, fun party or whatever the purpose is.
4. Is innovative.
These things take time and testing to perfect I think...

GHOST command is really useful, it is helping me plan rooms and sniper angles now...


m45t3rs4d0w8




- Postby m45t3rs4d0w8 » 26 May 2006, 01:50


It is in the eye of the beholder... What if I see ugly girls? :D


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- Postby ShadowRunner » 29 May 2006, 21:08


Depends how ugly they are:

I propose we devise the following tactics.

1.You go in first. (I hate ugly girls)

2. You take two brown paper bags.

3. If she is

A. Beautiful...get a screenshot or demorec

B. UGLY, you take a brown paper bag put over your head.

C. REALLY ugly, you put one over your head too, in case hers falls off.


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- Postby Kothar » 30 May 2006, 20:08


um......... was that random or was a post deleated?


"Without deviation progress is not possible"

~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
ShadowRunner
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- Postby ShadowRunner » 30 May 2006, 23:42


sorry...I wasnt being funny...




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