Wow, very well done!
pro:
- everythings on grid
- good polys/nodes ratio
- the grid scale is big but yet you managed to add nice detail stuff
- BSP cuts look good at the more complex brush work
- semi-solids were used at suitable places
- I couldn't find BSP holes
- there are rooms for close and medium range combat
cons:
- some places seem to be illuminated out of the nowhere
(1)- some doors glide into the wall when getting opened (the doors pivot is set to grid rather than the door itself)
- all doors Encroach-Type are set to StopWhenEncroach rather than IgnoreWhenEncroach
(2)- the TNT crate between that both spawn rooms.. well as Nobody I'd say YESSS! ..but from gameplay, it might cause spawnkill
Comments:
(1) There is light but no light bulbs or stuff. Especially in the region near the stairs to the spawns
(2) Encroach-Type StopWhenEncroach is unsuitable for MP because due to a lack of replication, the clientside doors are always IgnoreWhenEncroach. Thus, people will think it's opened, while it actually stopped and then they'll start moaning about movement bug
So yeah, I'll put it on FGS 0aug then!
Nobody is perfect...
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!