anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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DXMP_Iceworld_2_0aug DXMP_Iceworld_2_Augged DXMP_RF_BlastedCanyon_beta2Just a fix to remove duplicated ammocrates and EMP grenades from both versions of Iceworld_2_final. Conversion of a Red Faction map which I think was only on the PS2 edition, great memories of playing this, I remember sniping a mates rocket in mid air lmao! Could be a great sniper/ arena map. ZIPPED files: http://www.mediafire.com/download/2uigd ... _RFmap.zip
Last edited by anax on 08 Aug 2015, 01:04, edited 1 time in total.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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machete
Principality/2C
Posts: 148 Joined: 16 Dec 2013, 17:29 Nationality:
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RF map looks really good mate.
Good game. Never played MP tho.
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Ermac
Principality/2C
Posts: 130 Joined: 14 Dec 2014, 23:17
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Good work indeed. u have a good side. what a waste :$
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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Ermac wrote:Good work indeed. u have a good side. what a waste :$
weak bait. I'm not taking your BS any longer, if you want to spam go to the spam section and fck off. Chees thanks for the heads up I didn't notice those 2 faults, the one behind the floating platform should be fixed by turning both into static movers. I don't like to use invisible barriers to my maps, I tend to put effort into making off-limit areas too high to reach by climbing or jumping, or make them more real looking with custom brushes, deco and such. if anyone gets kicked or banned for nade jumping up there then the fault is theirs and theirs only.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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