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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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http://www.dxediting.com or vodun's site will lead to the:
Deus Ex SDK Final Version.
forget the other SDK and Unreal Editor... IMO.
Essential:
1.Tack's DX Lab... pm I can msn/hotmail a copy to you
2. DXMS - http://www.dxms.co.uk
3. Keep it simple but effective. You can't lose...
4. Feedback. Ask many many questions to a variety of players about your maps...and then ask some more...
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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The red area in the second shot denotes where Jon's Castle will sit...
Well these two pics are from Map "1", which has a high rock/mountain, on which the Castle will sit. Inside the mountains are mysterious caves and grottos and there will be a mine. A damaged old wooden staircase will lead through and around the mountain up to the drawbridges into the castle.
Map "2" will be much smaller, more flat, with a village outside the Castle and more of a seige situation. Map 1 is more suited to low grav or a full server, the smaller and flatter Map 2 will be more suited to 0-aug quick action...
EDIT: I dont have any pics of map 2 yet, but here is map version 3 / idea...
The lighting is not done, just to see what I'm doing... There would be a cable car coming from left to right and tunnels into the Castle.
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