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DXAG_CirqueDeLaMort?


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ShadowRunner
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DXAG_CirqueDeLaMort? - Postby ShadowRunner » 05 Jan 2007, 15:05


I work on DXNY_EscapeFromNewYork Part One and Part Two.
I had another idea for DXAG...

The Circus of Death.

Magician.............................Cloak, Aqualung, DTS, lockpick
Knife-Thrower.....................Combat Strength, Targeting, Throwing Knives
Fire-Eater...........................Energy Shield, Regeneration, FlameThrower
Human CannonBall..............Aggressive Defence System, Ballistic, Assault Gun
Acrobat..............................Speed, Microfibral Muscle, Shotgun
Lion-Tamer.........................Targeting, Regeneration, Darts
MC.....................................Vision, Radar Transparency, Sniper

Apart from the classes mod, I would like meshes for the players too...

Just like DXMP_Bloodball, teams could win points for succesful completions of the trapeze, the human cannon etc...


Jon
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- Postby Jon » 05 Jan 2007, 15:59


seems too difficult to do, in my opinion - meshes are very hard to make


Majestic
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- Postby Majestic » 05 Jan 2007, 16:42


Sounds great, but seems very hard to make to me. You'd have to make new classes and a kind of new score system. But it sounds good.


Kuchcik
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- Postby Kuchcik » 05 Jan 2007, 20:02


Yup, it seems too hard to make... Would take months to make the meshes, coding, texturing and animating stuff... Also the long dloads...

Anyway, if you decide to make it, good luck :)


ShadowRunner
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- Postby ShadowRunner » 06 Jan 2007, 23:57


shame... I think the classes and augs are made for each other...but it wouldn't be the same with nsf and unatco skins...




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