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Carcass Mesh [Download] (Update 3/3)


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DeletedUser_220603




Re: Carcass Mesh [Download] (Update 3/3) - Postby DeletedUser_220603 » 05 Mar 2013, 02:03


The carcass modifications are very nice. If you code in a way to check if a pawn died in a chair (and doing so, stop the default death animation and pass a variable to the corpse saying "Hey, I died in a chair.") - And switch the mesh accordingly; you'd be onto a real winner.


atrey65789
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Re: Carcass Mesh [Download] (Update 3/3) - Postby atrey65789 » 05 Mar 2013, 02:05


That's a real good idea.


chin.democ.
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Re: Carcass Mesh [Download] (Update 3/3) - Postby chin.democ. » 05 Mar 2013, 17:02


Well that's awesome then, I'm sure we can use quite a few of these for Hengsha City RPG. :matrix:


atrey65789
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Re: Carcass Mesh [Download] (Update 3/3) - Postby atrey65789 » 06 Mar 2013, 00:49


chin.democ. wrote:Well that's awesome then, I'm sure we can use quite a few of these for Hengsha City RPG. :matrix:


That would be super de duper great!




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