DeletedUser_220603
|
The carcass modifications are very nice. If you code in a way to check if a pawn died in a chair (and doing so, stop the default death animation and pass a variable to the corpse saying "Hey, I died in a chair.") - And switch the mesh accordingly; you'd be onto a real winner.
|
|
|
|
|
atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
|
That's a real good idea.
|
|
|
|
|
|
atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
|
chin.democ. wrote:Well that's awesome then, I'm sure we can use quite a few of these for Hengsha City RPG.
That would be super de duper great!
|
|
|
|
|