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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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3 years after the release of version 3 I thought, it should be made public, so everyone can take a look at its content.
The version is not protected. If the editor still crashes, then it's caused by MTL. I might upload a proper loadable MTL later.
Although this is an open source release, it subjects to some restrictions.
1. You may edit the map and release it as "new" version. However, the map name must be chosen that it has still a relation to the original one.
2. You may NOT copy the map or parts of it into other maps. (Excluded are ring-transporters which can be used as template for your own maps.)
3. You may NOT copy your map into this map to go around rule 2.
4. You may NOT turn the map into a sex map.
5. You may NOT edit the (texture) packages that are required by the map. (It's in your own interest if you don't change them)
If there are any questions related to the rules or to the map and its content itself, feel free to PM me.
(PMs after Sun 22th June 6pm GMT+2 can't be answered before Fr 27th June 4pm GMT+2)
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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Feel free to change things where you think it's useful.
As release name I'd suggest something
like DXSG_Area51Bunker_V3_FGS or DXSG_Area51Bunker_V31 or something like this.. just not DXSG_Area51Bunker_V4 please.
The power ball behind the hangar is part of SG_MOD152. It can be used in every map of course.
btw.. that thing with SGModelTex.utx..
you might have saved the package again which made it incompatible to the original (even if the content is still the same)
I added the orignal file as attachment.
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chin.democ.
chinny!
Posts: 2859 Joined: 10 Aug 2006, 17:19 Location: London Nationality:
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Yeah more vent access to secret base, perhaps a vent located near the helipad would be cool, I'm not agreat fan of the existing vent being so close to the com turret.
Really the base needs to be extended, add another RT to it to minimise the likelyhood of ring camping, perhaps have two pwer rooms which will lit/unlit different areas of the base, just like on CMD VI.
Perhaps take out some lams from the lam cabinet, six is alot!! add some moree corridorage, make them go around corners at 90 degree bends to lessen the "throw lam 100ft towards the unsuspecting dude landing in location number 27".
I don't think this map has cameras and consoles either, so add them ala CMD, CMD is pretty much sorted I think so if you lean towards that I don't think you'd be far from perfection.
Perhaps even two locations to initialise lockdown, the possibilties are limitless.
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Kuchcik
Teh gravn00b
Posts: 2637 Joined: 25 Oct 2006, 20:42 Location: central europe shithole
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a late comment:
4. You may NOT turn the map into a sex map.
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