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Jima B
Virtue/4E
Posts: 473 Joined: 04 Jan 2009, 16:25
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Welcome to DXMP_Circularity. This is the first in a varied map-pack that I'll be releasing over the next week or two. This is an arena style map with Six spawnbases and 16 teleporters. Based in a giant sphere, players teleport into the map and can jump from side to side, or top to bottom, via the many blue teleporters at either side of this symmetrical map. Biocells for auged play, Large enclosed spaces for Anti-gravity play, Medkits for any play. Please don't hesitate to give it a whirl!
You do not have the required permissions to view the files attached to this post. ~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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Oh my god, I haven't seen such a map like this, this is awesome, nice mate!
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Skilgannon
NoNameRANK
Posts: 2000 Joined: 18 Jul 2008, 13:27 Location: The First Dominion of the Unbeheld
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* Since when were you the one in control?
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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Looks good! How are you going to handle telefrags?
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Skilgannon
NoNameRANK
Posts: 2000 Joined: 18 Jul 2008, 13:27 Location: The First Dominion of the Unbeheld
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I'm guessing it doesn't. metabolic end product happens in arena fights, just pick it up and move on.
* Since when were you the one in control?
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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I'd use scale tool and then when I am done scaling, I'll right click the red brush, goto Transform > Transform Permanently. Then again right click the red brush, Solidity > Make Solid. Do that AFTER your done scaling the red brush, then you'll be in business, you can make movers and it won't be buggy. Thus the scale tool doesn't fail.
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Jima B
Virtue/4E
Posts: 473 Joined: 04 Jan 2009, 16:25
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chin.democ. wrote:Looks great, on the topic of spheres, does anyone know how to make very small spheres in the sdk (diameter of about 16 or 32), as it seems to only go so small then it wont let you go any smaller.
When making them that small I just type the value in and it goes to the size I want it. Maybe its an UnrealEd2 problem you have, as I only use UnrealEd1. I still get the error message, but the sphere goes to the size that I tell it to, all the way down to 1. And there you have it, your little ball of BSP errors. Thanks for the positive feedback guys. I didn't think telefragging would really be a problem either, I quite like it, sorry if you don't agree. OH and I nearly forgot, Thanks to DJ for helping get the textures embedded in the map file. Geometry is as far as my skill goes and I couldn't have gotten the map logo in there and released it so soon without his help. Thanks DJ.
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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Aaand, Nobody told me that, so the credit goes to Noodelz Mine way was way long, and rebuilding the map was neccesarry so ye, thanks to noodelz
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Magus
THIS IS SPARTAAA!!!
Posts: 345 Joined: 27 Aug 2005, 15:41 Location: Manchester, England Nationality:
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Jima B wrote:OH and I nearly forgot, Thanks to DJ for helping get the textures embedded in the map file. Geometry is as far as my skill goes and I couldn't have gotten the map logo in there and released it so soon without his help. Thanks DJ.
This is something I used to do back when I actually made stuff (most notably done with the RTK banner on Spirit) although I cannot take credit for the methodology behind it... I also had a tutorial on DXFactory regarding embedding code which has since been lost. Still, I admit this map looks quite intriguing (and I imagine it can get buggy with all that intricate BSP) so I guess you've learned well :P
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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Embedding textures into maps is a thing that was done in UT quire regularly... It's importing a new texture and storing it in the package MyLevel.. this also works with sounds, music, classes, etc..
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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y look on beyondunreal while nobody just told you how to do it..
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Magus
THIS IS SPARTAAA!!!
Posts: 345 Joined: 27 Aug 2005, 15:41 Location: Manchester, England Nationality:
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ShadowRunner wrote:maybe there's something on the beyondunreal forums?
Magus, I may have good news, I definitely saved some of your tutorials from dxms and dxf. I have to sift 3 old hard drives, but I'll find them.
Well there were only a few: 1. A quick guide to the Auto-save function (you'd be surprised how few knew of it); 2. The aforementioned code embedding in maps (I used it for Classbreaker); 3. An absolute mammoth tutorial on the correct construction of Movers.
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"
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