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DXMP_ALTFIGHTER


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666
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DXMP_ALTFIGHTER - Postby 666 » 27 Feb 2011, 20:24


hi guys
Here is my last map made only for altfire ! so check pictures
and i hope to see it in our server :-D


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~[RTK]FEAR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play

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Re: DXMP_ALTFIGHTER - Postby 666 » 27 Feb 2011, 20:25


Ops i forgot !


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Last edited by 666 on 02 Mar 2011, 01:45, edited 5 times in total.
~[RTK]FEAR~ wrote:i had a go at people like 666 for ladderbugging, a perfect example of me trying to tell the guy to learn to play

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Re: DXMP_ALTFIGHTER - Postby ~[FGS]SaSQuATcH~ » 28 Feb 2011, 06:47


i've made something similar before but yours looks much better :)


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Re: DXMP_ALTFIGHTER - Postby Tidus » 28 Feb 2011, 10:05


looks good, the "F" is a bit messed up, but the rest looks good :p


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Re: DXMP_ALTFIGHTER - Postby chin.democ. » 28 Feb 2011, 14:43


Looks really cool, I love the red clouds that pass by with alot of speed gives the feeling of an alien world and the geometry is wonderful, very original. Couldn't help but take a couple of screen shots. :matrix:


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Re: DXMP_ALTFIGHTER - Postby 666 » 28 Feb 2011, 17:08


Wow im Satisfied :-D Thanks guys

Tidus wrote: the "F" is a bit messed up

And Now :matrix:


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Re: DXMP_ALTFIGHTER - Postby ShadowRunner » 01 Mar 2011, 01:08


looks like some kind of alien power generator...just waiting for giant sparks of electricity...

awesome. win.


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Re: DXMP_ALTFIGHTER - Postby chin.democ. » 01 Mar 2011, 14:37


I'm getting a magnetic field kind of vibe here, imagine having a spherical blue skybox to simulate that.


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Re: DXMP_ALTFIGHTER - Postby ~][FGS][Nobody~ » 03 Mar 2011, 14:50


That's a technical and contentual good map.
I've only noticed that the Nodes/Polys ratio is extremely high but it doesn't seem to cause problems, since I couldn't see any BSP trash at first sight.

So yeah.. it's uploaded to altfire now. :)


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Re: DXMP_ALTFIGHTER - Postby 666 » 03 Mar 2011, 15:22


Oh was waiting your words " it's uploaded to altfire now " :matrix:
Thanks ..


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Re: DXMP_ALTFIGHTER - Postby ShadowRunner » 06 Mar 2011, 02:27


~][FGS][Nobody~ wrote:That's a technical and contentual good map.
I've only noticed that the Nodes/Polys ratio is extremely high but it doesn't seem to cause problems, since I couldn't see any BSP trash at first sight.

So yeah.. it's uploaded to altfire now. :)


There is a bsp "struggle" in one spawnroom, but it seems not like a total error, more like flicker. fixable with brush movement.
My card tends to struggle on the circular brickwork outside as well.




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