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Optimised DXMP maps


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chin.democ.
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Optimised DXMP maps - Postby chin.democ. » 15 Apr 2011, 12:59


Optimised versions of DXMP_Smuggler, DXMP_CMD and DXMP_Area51Bunker, these maps have alot of non essential actors and brushes removed in order to improve FPS and run smoother. The map sizes have been reduced from 10% to 30%. However the edits are quite subtle and the maps maintain there atmosphere and feel. These maps are suitable for both 0 Augs and Augged gameplay.

DXMP_Smuggler_Optimised http://www.mediafire.com/?yd24cot3zd23n6i

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DXMP_CMD_Optimised http://www.mediafire.com/?2mssbuws1qmdtdw

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DXMP_Area51Bunker_Optimised http://www.mediafire.com/?cqhea17kx8851af

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C H I N E S E D E M O C R A C Y
http://dxmp.freeforums.org


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Re: Optimised DXMP maps - Postby ~][FGS][Nobody~ » 15 Apr 2011, 18:09


OMG THE DISH IS MISSING!


Also.. I HAAATE PHOTOFUCKIT @_@


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Re: Optimised DXMP maps - Postby chin.democ. » 15 Apr 2011, 20:29


The NSF were tuning into some dirty German channels, the dish simply had to go!


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Re: Optimised DXMP maps - Postby ShadowRunner » 16 Apr 2011, 14:57


Some players/hosters aren't decoration fans, some people really like to push for fps at all costs.
Ironically I heard that Deja solved actorupdate/nativenetworking queries, so his server runs deco/non-essential actors at 1 per second like UT, not 100 per second as in DX servers. If that is released in future, that would be really cool for mappers and RPG servers. I think however a lot of people just don't like actors, some are very poor quality, especially trees.

It's very good to see this section going again.


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Re: Optimised DXMP maps - Postby chin.democ. » 16 Apr 2011, 16:15


Yeah it was more of a technical exercise, I remember I edited some really hardcore versions of the DXMP maps years ago, they have tons of stuff taken out and I made everything textured with the Area 51 grey texture, the fps was incredible!

Actually on the subject of trees I'm going to make my own ones from brushes on an upcoming map.


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Re: Optimised DXMP maps - Postby ShadowRunner » 17 Apr 2011, 14:14


Ah yes! DXCD maps :)


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Re: Optimised DXMP maps - Postby Tidus » 17 Apr 2011, 14:22


Yes, support the players, who doesnt use Frame Limiter whoo, weee
*turns frame limiter off*

wow now i have 500FPS instead of only 450, weeee


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chin.democ.
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Re: Optimised DXMP maps - Postby chin.democ. » 17 Apr 2011, 17:21


ShadowRunner wrote:Ah yes! DXCD maps :)


No I've grown to hate those custom names (instead of good 'ole DXMP) just as much as Icho does.


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Re: Optimised DXMP maps - Postby ~][FGS][Nobody~ » 19 Apr 2011, 22:55


But DXSG needs to have its own name due to awesomeness! :o


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Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

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Re: Optimised DXMP maps - Postby Mastakilla » 20 Apr 2011, 00:13


It makes sense for new gametypes


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Re: Optimised DXMP maps - Postby chin.democ. » 20 Apr 2011, 13:34


Mastakilla wrote:It makes sense for new gametypes


This.




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