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ShadowRunner
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Re: StargateMaps - Postby ShadowRunner » 21 Nov 2010, 12:30


TEXTURES: http://www.mediafire.com/file/2gcrnvmws ... TombSG.zip - add to your Deus Ex/Textures folder...
TEXTURES: http://www.mediafire.com/?bd80p7k2n27r71k - add to your Deus Ex/Textures folder
MUSIC: http://www.mediafire.com/?c5r7c51g8gfkpug - add to your Deus Ex/Music folder...
MAP: http://www.mediafire.com/?rrsvmrx7ivgb5wc - add this to your Deus Ex/Maps folder...

Link is fixed, apologies for the delay, Saturday night can be a tricky one.

If you can do something clever with anything in this map that would be great. There are plenty of things to fiddle with, spiderbots, giant spiderbots, grays, WIB, some secret rooms etc.


Darma
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Re: StargateMaps - Postby Darma » 21 Nov 2010, 15:52


Oh yeah!, awesome.


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Re: StargateMaps - Postby ~][FGS][Nobody~ » 22 Nov 2010, 17:32


Darma wrote:for the active stargate, I was thinking at your mod. the sgc with a stargate working with a code you put with a keypad or something

btw: I just succeded at making a warpzone stargate!
Now I'll remake it with ued because ued1 did it bad!

Edit: with the help of ued2, no more errors!


Is the room for the warp zone only inside the stargate or behind it? :?
I cannot imagine that you managed to put the warp zone inside the stargate itself because depth of the room inside the stargate it not even 8 units big lol


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Re: StargateMaps - Postby Darma » 22 Nov 2010, 17:57


I managed to put the warpzone INSIDE the stargate but I got to make the stargate a bit larger (+- 8 pixels more), anyway we cannot notice any change when in-game with the previous stargate
btw the stargate has 9 chevrons, not 5 and not 7 (usually, there are 2 underground)


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Re: StargateMaps - Postby ~][FGS][Nobody~ » 22 Nov 2010, 18:46


I know that with the chevrons.. I was confused how your stargate looks like, tho!
..where you got your from anyway?

My stargates got 7 chevrons to spare the engine. The two at the bottom are usually hidden anyway.


Nobody is perfect...
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

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ShadowRunner
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Re: StargateMaps - Postby ShadowRunner » 22 Nov 2010, 20:15


That's right, also u see the SG-1 TV Series gate, it has red things that go over the chevron, I could make them bigger and semi-solid and that would reduce another two, besides the two underneath.

This warpzone thing, its a foreign language, can you do it on Abydos?


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Re: StargateMaps - Postby Darma » 22 Nov 2010, 22:47


idk, to be honest I succeed first but afther a few remake I got it returned for an unknow reason.
One time the gate open from back and one time from front. That's why each gates I made have to entrances (you can access it from back and front)
Picture?


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Re: StargateMaps - Postby ShadowRunner » 23 Nov 2010, 00:56


ok we can do that on an alien planet...


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Re: StargateMaps - Postby Darma » 23 Nov 2010, 07:44


I could try in the sgc when I get back home but idk if it will works


ShadowRunner
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Re: StargateMaps - Postby ShadowRunner » 23 Nov 2010, 19:16


A spaceship could be another location for this.




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