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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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Usually those log messages occur, if an object was spawned into a wall or if it felt through the ground because it doesn't collide with the world geometry. Are that log messages continuous or just at the begin of each game?
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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..and it's part of DeusEx. The source code of that class doesn't say much.. Also weird.. the messages are repetitive for the same objects. Usually an object can just "fell out of the world" one time, if it isn't bNoDelete.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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chin.democ.
chinny!
Posts: 2859 Joined: 10 Aug 2006, 17:19 Location: London Nationality:
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This map has been on the server for a little while now and In the interests of being constructive I personally feel the map desperately needs proper weapon boards (this should be a minimum standard of all beta1 stage maps). Also I would love to see this map at night time, Deus Ex has dock like maps and they work very well in Deus Ex's lighting system in my opinion.
I would be tempted to shrink the size of the warehouse as it's pretty big, I'm not sure how well this map is suited to 0 augs as it has very long sections which favour just one weapon from the choice of many.
I must apologise to you Kalman as I just plonked the map on the server without going through it properly and pointing out things that should've been added for the initial beta. I've took the liberty of jotting down some ideas.
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chin.democ.
chinny!
Posts: 2859 Joined: 10 Aug 2006, 17:19 Location: London Nationality:
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Sorry for the double post, here's a few shots that I think are really cool, a nighttime version of your map can have these tall spotlights with coronas illuminating your docks, perhaps along the front of the warehouse could have lots of small lights. You can get some great effects by using a yellow/orange light which looks realistic.
Also you could have some containers piled up pretty high as you have a large crane. Some lorry/truck freight copied from Deus Ex could be a nice touch too, your just setting the scene, telling the story of your dock, bringing it to life.
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[FGS]Kalman
Throne/6G
Posts: 939 Joined: 20 Aug 2010, 15:52 Location: 9th circle of hell Nationality:
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Ok thanks, I did many things since beta1 (I made 3 layers of clouds with my own texture, it looks a bit realistic at daytime) On proper weapon boards, you meant something like in Smuggler? I'll rescale the map as soon as I have more time (I will travel to Transsylvania for 5 days, and i don't have a laptop) I try out a nighttime version Oh and thanks the reference pics, I couldn't find any proper in the hungarian Google Images :/
deadmau5 is Canada's apology for Justin Bieber!!
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Schizophrenic
Archangel/1B
Posts: 62 Joined: 02 Nov 2008, 01:18 Nationality:
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this map to Wunderland pls
i see dead pixels
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