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[FGS]Kalman
Throne/6G
Posts: 939 Joined: 20 Aug 2010, 15:52 Location: 9th circle of hell Nationality:
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Can anyone help me with some feedback about StrangeDocks? I fixed the BSP hole, made a second route, deleted one big room (and I had to delete the conveyor belt too, but I think nobody used it), lowered the volume of ambientsounds and fixed some texturing error Maybe I'll move the TNT on the roof back
You do not have the required permissions to view the files attached to this post. deadmau5 is Canada's apology for Justin Bieber!!
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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i think you should change the lights in the big rooms, they were insane bright last time i played on this map. you could try doing a bright off-white-ish yellow sort of 256 x 256 texture and put it on some Unlit tube brushes for sourced lighting. if you wanna keep that flat panel of there you could turn it into a hanging catwalk, just a suggestion. try adding moar roomz tho, like on the other side to the corridor with the windows - i'm thinking like NSF Helicopter Base style! rooms on either side. semi-solid crates are a good addition, like the ones in DXMP_Stalkyard. it's up to you tho innit!
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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~Blade~
Power/3D
Posts: 252 Joined: 17 Jan 2010, 20:56
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This map hurts my eyes
TétrãHýdrøÇäññÂßîñø£Mastakilla wrote:If you bring even a thousand players to DX I will come over and suck your male sex organ. I really will.
~][FGS][Nobody~ wrote:...you're doing the best to decrease my rationality at the moment.
jager774 wrote:He starts a fight and blames you for starting it and bitching on it. OKAY KEN.
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[DXA]avatar
Principality/2C
Posts: 181 Joined: 13 Apr 2009, 20:38
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(and I had to delete the conveyor belt too, but I think nobody used it),
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
~][FGS][Nobody~
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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[DXA]avatar wrote:(and I had to delete the conveyor belt too, but I think nobody used it),
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
+1 Conveyor belt re-add it I think. I like this map. I prefer the darker version. Apart from the crane and back spawnroom to roof, gameplay is a bit flat. In the warehouse, there could be more ways to go higher or lower than the floor. I'm not saying do it, but it is what I would do perhaps. Otherwise I like this map... strange. One thing someone mentioned to me, is the same as Lighthouse map too... you make very detailed breakables, but you place explosives very close to it, so in a 20 minute game, maybe 90% of players never saw the windows. Just minor things, otherwise I do like this map, it's fun.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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I did replied "yes" haha damn rollbacks!
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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