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[FGS]Kalman
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DXMP_StrangeDocks - Postby [FGS]Kalman » 12 Feb 2012, 16:47


Hi!
This is one of much maps I'm working it
I gave it the StrangeDocks name, because it had special ceilings: http://www.xfire.com/video/523d3d/
I had to delete it, because after I substracted a brush, it didn't work properly
There's a crane in the last picture, it's a mover, so you can get on the roof (there's a locked way into the interior, you can see it in the second picture, I'll open it later)


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Re: DXMP_StrangeDocks - Postby chin.democ. » 12 Feb 2012, 18:27


Very nice work, I could host this for you in beta mode if it's ready assuming it's suitable for 0 augs. One thing that is annoying me a little is in the second picture, can you please half the scale of the metal wire floor on the steps!

Is this a daytime map then? Any chance of making it nighttime? ;-)


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Re: DXMP_StrangeDocks - Postby Majster » 12 Feb 2012, 18:36


This map is for 0 augs, Altfite or both? :-D It looks like well. I remember map DXMP_Dockside, your map is similair to Dockside, but is bigger.


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Re: DXMP_StrangeDocks - Postby [FGS]Kalman » 12 Feb 2012, 19:01


I can make nighttime version too, and I wanted for both (enough big for altfire, but enough small for 0aug)
Ok I rescale that texture :)


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Re: DXMP_StrangeDocks - Postby Majster » 12 Feb 2012, 19:11


[FGS]Kalman wrote:I can make nighttime version too, and I wanted for both (enough big for altfire, but enough small for 0aug)
Ok I rescale that texture :)

I think nighttime version isn't need. ;) How many maps in DXMP is on daytime? I remember only Zah-goh. :o


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Re: DXMP_StrangeDocks - Postby [FGS]Kalman » 12 Feb 2012, 19:13


Ye, Zan Goh and Ratesc only
Ratesc is the perfect map for me, it's my role model for my maps :D


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Re: DXMP_StrangeDocks - Postby ShadowRunner » 12 Feb 2012, 19:33


Ratesc is very good.

Looks good, the wire mesh will look better when rescaled, otherwise looks interesting.


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Re: DXMP_StrangeDocks - Postby Alessi » 12 Feb 2012, 21:09


looks nice mau5!


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Re: DXMP_StrangeDocks - Postby [FGS]Chees » 12 Feb 2012, 23:16


Nice mapping Kalman. I'm intrigued as I never played a map set in daylight. I look forward to this :D


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Re: DXMP_StrangeDocks - Postby [FGS]Kalman » 13 Feb 2012, 06:53


Thanks
I tried to put back those "strange" ceilings, I did it
It was buggy before, maybe rebuild error


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Re: DXMP_StrangeDocks - Postby ~][FGS][Nobody~ » 13 Feb 2012, 11:13


Oh, are those concrete ceilings or warp zones? :o


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Re: DXMP_StrangeDocks - Postby [FGS]Kalman » 13 Feb 2012, 15:43


Ye, warp zones, it was easy to set them up


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Re: DXMP_StrangeDocks - Postby ShadowRunner » 13 Feb 2012, 17:35


Sometimes deco/actors won't stay where it is supposed to, it wasn't designed to be in gravity-defying situations. I had this problem with Nexus, I made a container in the outside "spill" it's contents, which should be floating around in space, but some of the contents just fall, despite the correct scripting.


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Re: DXMP_StrangeDocks - Postby ~][FGS][Nobody~ » 13 Feb 2012, 18:01


Rollo, the crates are not really on the ceiling. :-D
Those are two usual rooms but both got an inverse rotated warp zone portal at their ceiling, so it looks from both rooms that the other room is upside down.

@Kalman: Although such an architecture provides an awesome visual effect and a potantial tactical challenge, it won't work in MP as you wish, due to the engine's replication behaviour.
What I mean is.. for the sake of bandwidth efficiency and ingame performance, the engine removes all entities (deco, players, etc) which are out of sight for the local player and re-creates them when the player comes in view sight again.
Since the engine cannot make sight-assumptions through warp zones, one player at the one end of the warp zone won't be able to see another player at the other side of the warp zone. :ney:


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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

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Re: DXMP_StrangeDocks - Postby [FGS]Kalman » 13 Feb 2012, 18:25


Damn
Btw somethings is not ok, i checked the server.log, and there are a lot of spam:
Code: Select all
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
>

I get this error without the WarpZone too


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