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[FGS]Kalman
Throne/6G
Posts: 939 Joined: 20 Aug 2010, 15:52 Location: 9th circle of hell Nationality:
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Ok, I think it's ready for beta3 Chinny, I didn't include FGSXmas11v002, I think you already have it Sorry DJ again, the prebeta3 was downloaded only 4 times
Last edited by [FGS]Kalman on 23 Aug 2012, 15:24, edited 1 time in total.
deadmau5 is Canada's apology for Justin Bieber!!
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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It's okay, really. The only reason I think it was not released publicly at that time was that I was updating it alot and it might've caused lots of mismatches for people. ..I was just mentioning it as a side joke. SHOULD release this now though, along with the maps, a complete Christmas pack. That'd be great. It'd be cool to see people host FGS style Christmas mod instead of the ol' but classic Alpha Christmas stuff.
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Vexus
Principality/2C
Posts: 247 Joined: 11 Oct 2008, 01:35 Location: California
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Not only would that Christmas thing be awesome, but some fgs-esque funline-type maps. I always liked those maps, but I didn't like the money exchange system. WCCC's wallet from his markistan mod was a great idea. I made a few alterations to it in my mod, but I can separate the whole wallet idea, now that I think of it. Just make it like a wallet mod or something. If you wanna do that (fgs funline-type maps), I'd be glad to oblige. I'm probably gonna do it anyway, But I'll release it if you guys need it.
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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kalman the blue lights on the gravity zone and the lights coming from the van are way too bright, tone them down a bit perhaps.
setting the zone brightness of the whole map to 24 might help a little, otherwise, most of the map is pitch black.
other than that it's a really good map, the jump zones and the respawning tnt crates are awesome!
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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