[Quote = "Reaction"] Ive finally given up trying to get you to come to DXMS [/quote]
LOL I cant think of anything better, I thought you had to be good, no?
I think i need DXMS like a fly needs metabolic end product, or like bears like honey...
Without DXMS my mapping would be as useful as a one-legged man in an asskicking contest.
When you say "come" you mean use the forums, or join DXMS, or ....?
K I'm on it...
I know I totally rushed these maps, I'm working in a different way now, from original starting points and designs...EDIT: and I'm paying the price and seeing "rushed"-ness all over the maps...
As Dogboys points out I am "the most over-rated mapper in DX"
EDIT: I made codes but in MP the keypads dont allow you to enter a code.
They require one tool on .20% hackable properties...
EDIT:
New Map DXEYE_MagicScottieLaird and also ScottieCastle. 2 versions.
Flying carpets, magic stuff...
This map requires three textures.
Ray
Fliptex
Neon
and the map DXMP_MagicScottieLaird. It's a beta version of DXMP_MagicScottieCastle, which has been halted for player testing on EYE server and anywhere else, until some experiments have been tested.
The carpets fly, stone slabs move like lifts to various floors, there is a button which opens a hidden door, there are two fake clan rooms and a real one, not hidden, but even you can find the door button, and your team mate open it for you, the real clan room is virtually impossible to assault. The rest of the map is fun and silly and like a scottish castle.
I had some Unreal GPF's in the very last rebuild, so a 4 poster bed and some slabs appear too bright. I quite like this map, only the GPF didnt allow me to continue and add some dungeon and some traps.
An undamaged less developed back up copy exists, so that can be edited to Castle when ppl give feedback on Laird beta...
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