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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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Okay so i've seen them on both Peak and Office, Peak is acceptable On office, the wide ones are really squashed, can you widen them a bit? they should be waaaaaaaaaaay more wider and not so tall ( 512x256 , 256x128, 128x64,64x32)
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Been tweaking somethings, can't find the issue here with the map transition but I am most likely just gonna code my own map transition at the end of the match. lol
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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You can't do what Red said to do, can you? "Call the weapon rotation off at the map's end"
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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I can't stop the weapon cycle when the match ends, yes... if that is what he ment.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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um.. how about this? - Code: Select all
simulated function Timer() { if(!bFreezeScores) { BroadcastMessage("|p3Weapons cycled! 45 seconds to switch!"); WeaponCycle(); } else if(bFreezeScores) { return; } Super.Timer(); }
By the way, noticed you dint put Super in the Timer.. it might cause some stuff, so better use super on that kinda stuff.
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Ooops.. I ment to say I CAN stop the cycle... will try using Super in the timer DJ.. good point
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Bug fixed.. Thank you SO MUCH DJ!!!
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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HECK *loving* YES NOW WE CAN PLAY WITH MAP ROTATION? COME ON CHIN GET IT UP ON THE SERVER!:P
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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atrey65789 « Sat Jun 29, 2013 9:44 pm » wrote:Well, It's a good thing that I got the map rotation bug fixed.... Thanks DJ. Now is just for that one bug left with. If you use scope when weapons cycle, you still have the scope.
Saw that on the shoutbox at Chinny's forum.. well.. - Code: Select all
simulated function WeaponCycle() { local DeusExWeapon dxw;
//~DJ~: Adding this might do the trick on your WeaponCycle() function at Sharpshooter.uc //you can remove this comment later but just pointing it out to paste this code on your function. //EDIT: oh, um, "modify" your weapon part to this code below, not just paste it. foreach AllActors(class'DeusExWeapon',dxw) { // Players have scope view even after WeaponCycle, so this is here to prevent that if ( dxw != None ) { dxw.bZoomed = False; dxw.RefreshScopeDisplay(DeusExPlayer(dxw.Owner), True, False); } } }
SO.. try that maybe? EDIT: Atrey do you has Steam? if so please gimme. EDIT 2: Nevermind, I stalked you and found you, please accept request. My name's CHEKEN on there.
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Vexus
Principality/2C
Posts: 247 Joined: 11 Oct 2008, 01:35 Location: California
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I always get metabolic end product weapons as well.
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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An outdoor map for Sharpshooter, the original incomplete brushwork is made by Defy. I edited it to work with Sharpshooter Features: -Added sharpshooter textures -13 separated playerstarts -Moody lighting -Large map, small filesize DXSS_Park.rar
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Thanks for your contribution Jager!
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jager774
THIS IS SPARTAAA!!!
Posts: 358 Joined: 02 Dec 2011, 22:07 Nationality:
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Forgot to add the waterzone actor._. And I already contributed with the textures once:P there: fixed DXSS_Park2.rar
You do not have the required permissions to view the files attached to this post.
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