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Sharpshooter Gametype v1.5 Download (Update 10/27)


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chin.democ.
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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby chin.democ. » 16 Jun 2013, 12:44


Some chaos from yesterday. 8-)


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby atrey65789 » 16 Jun 2013, 16:34


Chin! update the latest sharpshooter!

You should start downloading the one on here daily so that way you stay up to date with it.


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby chin.democ. » 16 Jun 2013, 16:58


Okay the v1.01 is now on the server, perhaps you should bump this topic when each new version comes out that way I can keep up to date easily. I've added a medbot to the Peak map. :matrix:


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby atrey65789 » 16 Jun 2013, 17:01


Sounds great! and also you think you can throw a couple more maps in the rotation ?


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby Whiplash » 16 Jun 2013, 18:07


I played this last night, had a blast.

Only thing is u probably want to put a time limit on the maps. 1 hour would be good.


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby Psycho » 16 Jun 2013, 23:26


Whiplash wrote:I played this last night, had a blast.

Only thing is u probably want to put a time limit on the maps. 1 hour would be good.

1 hour is massive, 30 mins max imo


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby Whiplash » 16 Jun 2013, 23:30


Still better than 999 kills :?


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby Psycho » 17 Jun 2013, 08:46


Whiplash wrote:Still better than 999 kills :?

Even if it's better, doesn't mean it's not too long still no?


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby ~DJ~ » 17 Jun 2013, 13:02


ya' know you could fix those bugs easily right? The scope ones, predator mode, etc.
Have you fixed them yet?


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby atrey65789 » 17 Jun 2013, 16:01


~DJ~ wrote:ya' know you could fix those bugs easily right? The scope ones, predator mode, etc.
Have you fixed them yet?



I was actually about to put an updated sharpshooter up with that fix... All I do is make all players disarm the weapons before the cycle.


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby ~DJ~ » 17 Jun 2013, 22:23


Sure that'll fix it? You could.. you know, put the unscope code there as well, and see how predator mode works, and call out the deactivate predator mode function once 45 seconds are over? look the code on the railgun weapon?


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby [FGS]Chees » 17 Jun 2013, 22:31


Thanks for the fix Atery :D
I like this Mod very much :-D


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby jager774 » 18 Jun 2013, 09:46


~DJ~ wrote:look the code on the railgun weapon?

I think he doesnt need to look for that code, just put in an "altfire" so that it unscopes from predator.


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby ~DJ~ » 18 Jun 2013, 10:43


Yeah? are you sure? in a way it could work, but.. consider this; weapon disappears, no weapon equipped, what will altfire do? It's just like pressing altfire when you have that bug enabled.
a better fix is that you'll have to see how it gets deactivated and put that code instead.


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Re: Sharpshooter Gametype v1.01 (No Bugs !) - Postby jager774 » 18 Jun 2013, 20:22


~DJ~ wrote:Yeah? are you sure? in a way it could work, but.. consider this; weapon disappears, no weapon equipped, what will altfire do? It's just like pressing altfire when you have that bug enabled.
a better fix is that you'll have to see how it gets deactivated and put that code instead.

I thought like.. add it before the rotation, or with the rotation, so Altfire, then swap weapons.




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