How to make a mountain in UED?

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Majster
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How to make a mountain in UED?

Post by Majster »

I am making a new map and I need a mountain, or rather half of mountain. This half on mountain will based on the map wall. I have one conception, based on build a lot of brushes with curved edges. Is maybe there better method? :-k I don't how to use Floor Lofter at all, I feel it can help me a lot.
Size of this mountain I want: high 1280, 2700x1500.
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Re: How to make a mountain in UED?

Post by [FGS]Chees »

OK Majster I showed you how to do custom brush work aka the walls. still yet to play the map and see the work!

I can send you a tutorial about terrain editor that's used in UED2 and work through the process with you if you like? For mountains UED2 Terrain editor is the way to go like Kalman used in his Gobary map.
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Re: How to make a mountain in UED?

Post by [FGS]Chees »

Edit: I never released a map with UED2 Terrain Editor so anyone correct me if I'm going the wrong way here! It's the last thing I want for Majester so correct me if I am.
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Re: How to make a mountain in UED?

Post by [FGS]Kalman »

I didn't made the terrain with the built-in terrain brush, I used Rahnem's Brush Builder pack, it has a better terrain, and it generates less BSP holes
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Re: How to make a mountain in UED?

Post by [FGS]Chees »

Ok you'll be better of giving Majster the how to then Kalman imo. Cheers bro :-D
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Re: How to make a mountain in UED?

Post by Poor »

Can't UED3 make mountains easily? Then you just copy and paste the brush I think.
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Re: How to make a mountain in UED?

Post by [FGS]Chees »

only use Deusex Editor tbh for obvious reasons! but if UED2 can do this I see no reason why UED3 cant! Not meant for DX tho!
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Re: How to make a mountain in UED?

Post by [FGS]Kalman »

if on UED3 you meant UT2004's editor, then it won't work, because Unreal Engine 2 and 3 uses static meshes instead BSP
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Re: How to make a mountain in UED?

Post by Majster »

[FGS]Chees wrote:OK Majster I showed you how to do custom brush work aka the walls. still yet to play the map and see the work!
Chinny has updated map rotation and new version is hosted. ;)
[FGS]Chees wrote:I can send you a tutorial about terrain editor that's used in UED2 and work through the process with you if you like? For mountains UED2 Terrain editor is the way to go like Kalman used in his Gobary map.
If you can, will be awesome! :)
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Re: How to make a mountain in UED?

Post by ~][FGS][Nobody~ »

[FGS]Kalman wrote:if on UED3 you meant UT2004's editor, then it won't work, because Unreal Engine 2 and 3 uses static meshes instead BSP
If I recall correct you can turn the static mesh into a brush again.. or at least copy the wireframe in some way.
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Re: How to make a mountain in UED?

Post by ShadowRunner »

I have no clue, but this is ofc correct, you must be able to export/import something eventually via another software perhaps.

Can't wait to see the update. I feel quite a sense of achievement if I cross the map without getting shot. Mostly I like camping at the tops of the ladders.
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Re: How to make a mountain in UED?

Post by Mastakilla »

ShadowRunner wrote:I have no clue, but this is ofc correct, you must be able to export/import something eventually via another software perhaps.

Can't wait to see the update. I feel quite a sense of achievement if I cross the map without getting shot. Mostly I like camping at the tops of the ladders.
Not ladder bugging I hope :-D
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Re: How to make a mountain in UED?

Post by [DXA]avatar »

shadow is pro at sawed off'z :D!
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
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Re: How to make a mountain in UED?

Post by Mastakilla »

[DXA]avatar wrote:shadow is pro at sawed off'z :D!
http://www.tubechop.com/watch/538041

:-D
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Re: How to make a mountain in UED?

Post by [DXA]avatar »

Mastakilla wrote:
[DXA]avatar wrote:shadow is pro at sawed off'z :D!
http://www.tubechop.com/watch/538041

:-D


mmm but i do .... i dream of beating him in a 1v1 sawed off only :D!!!
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
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