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RedFire
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RT
- by RedFire » 26 Nov 2006, 22:00
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Lose 1 aug per kill.
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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on ATDM you lose everything that you previously earned rofl
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[DXA]{E.d.H}hdd21
~ banhammered ~
Posts: 78 Joined: 02 Jul 2008, 22:18
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Kothar wrote:When playing ATDM it's frustating to go up against a player with all skills and augs
Agreed. that is a reason why i dont like ATDM also. when they have:
all augs and all skills and you have none at all. Then your finished.
i prefer: 0 augs, RPG, altfire. And BTDM
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anihex
aniwho?...
Posts: 389 Joined: 26 Apr 2006, 22:11 Location: Where my PC is =) Nationality:
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- by anihex » 25 Jul 2008, 22:13
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[DXA]{E.d.H}hdd21 wrote:Kothar wrote:When playing ATDM it's frustating to go up against a player with all skills and augs
Agreed. that is a reason why i dont like ATDM also. when they have: all augs and all skills and you have none at all. Then your finished. i prefer: 0 augs, RPG, altfire. And BTDM
I can't help, but I don't see a sense in RPG.
You got now weapons and if you find money to exchange it for a weapon the shopkeeper often kills the customer. Or the customer kills the Shopkeeper after he got a weapon. All other who are around, kill each other while those who already got weaps, got a big advantage.
But yes, ATDM sucks of course. But I don't think that this mod will/would be popular.
Reason is still the same : Who would want to kill someone if he know he gets a disadvantage then?
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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anihex wrote:Who would want to kill someone if he know he gets a disadvantage then?
I thought you lose augs only when killed, not when you kill someone
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anihex
aniwho?...
Posts: 389 Joined: 26 Apr 2006, 22:11 Location: Where my PC is =) Nationality:
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RedFire wrote:Lose 1 aug per kill.
Not
"Lose 1 aug per death."
If you ask me, you get weaker if you kill someone ...
// Edit : No matter how it realy is, both makes no sense.
If you lose an aug when killed ... that means that your killer is as strong as you was and you become weaker 'cuz of your death ...
If you lose an aug wehn you kill ... that means you get punished for killing someone ...
You realy think that this a great idea?
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IchoTolot
invisible in background
Posts: 1935 Joined: 22 Feb 2005, 19:38 Location: Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South
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yep, its a great idea ... you are verry good if you have 0 augs and all others have 9 augs
pi/100*1337=42
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Hammer[HK]Time!
Mr Exclusive
Posts: 394 Joined: 12 Apr 2008, 11:38 Location: Orange County, CA, USA
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Not that great of an idea, a player could be booking it with kills and as soon as his streak is big enough, some schmuck will end him with a GEP. After that he'll be hot to dove to streak it up for another 6 or so kills until he is vulnerable again.
Lose 1 aug per kill isn't a good idea, losing skillpoints and perhaps 3 augs per kill, now that's a challenge.
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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ShadowRunner wrote:dare I try it on the SG server...
Don't?
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