Almost ready, need advice.
-
- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Almost ready, need advice.
I am almost finished with my final draft for Meanstreak's DXMP Mod. I want to (once more) thank you all for reading through all of my mind-numbingly long posts and actually giving some good feedback. I hope most of you are excited (or at least content) with the changes I have in mind, and based on present gameplay and your responses, I think you all are REALLY going to enjoy this, possibly more than any MP style yet, but I don't want to talk to big about it til I am sure.
What I need from you is opinions on how to maintain the streak bonuses. Now while the changes in the game will make even the veteran players easier to kill in terms of balance, I am sure that once a single player like Spaz or Nobody gets to the master level they will indeed be unstoppable and no one else will get to see such power.
Today an idea came to me that will enable the badass players the opportunity to enjoy their slaughter and still keep the game balanced for everyone else. What would you all think if, at a certain streak, the player is either killed automatically, or in some way just reset to to spawn form. Once you hit level 10 and are master at everything, you can enjoy your killing spree for a few more kills, say 10 -15, and then it is back to normal. Call it an "overkill overload" of the nanites if you want a realistic explanation.
Also disregard most of what I had about the streak bonuses after 10. I will implememnt them somehow, but they will more than likely be altered. Perhaps to make the solution more viable, maybe at your 25th streak, you explode Poke'Mon self destruct style, and any kill you make with the explosion is added to your streak when you respawn, so that way even though you are starting over, you may already be put a skill level or two ahead of the game.
Thoughts?
What I need from you is opinions on how to maintain the streak bonuses. Now while the changes in the game will make even the veteran players easier to kill in terms of balance, I am sure that once a single player like Spaz or Nobody gets to the master level they will indeed be unstoppable and no one else will get to see such power.
Today an idea came to me that will enable the badass players the opportunity to enjoy their slaughter and still keep the game balanced for everyone else. What would you all think if, at a certain streak, the player is either killed automatically, or in some way just reset to to spawn form. Once you hit level 10 and are master at everything, you can enjoy your killing spree for a few more kills, say 10 -15, and then it is back to normal. Call it an "overkill overload" of the nanites if you want a realistic explanation.
Also disregard most of what I had about the streak bonuses after 10. I will implememnt them somehow, but they will more than likely be altered. Perhaps to make the solution more viable, maybe at your 25th streak, you explode Poke'Mon self destruct style, and any kill you make with the explosion is added to your streak when you respawn, so that way even though you are starting over, you may already be put a skill level or two ahead of the game.
Thoughts?

Re: Almost ready, need advice.
tbh i dont think its such a good idea to make the player die or rest the skills, it would just get annoying. if your worried about awesome players having to must of an advantage at master level, just make it so you cant get master level skills.

-
- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Re: Almost ready, need advice.
I don't think it would get annoying after a 25 kill streak. Like I said, once you get to master and the veteran players are back to where they are used to being, they will be able to lay waste to the rest. If 15 kills isn't enough to get your jollies on, then I don't know what is. You'll still have a huge score and everything, and even as good as some players are, there are many more elements that gunfighting alone that will kill you. Don't count on actually making it that far, trust me. You have to disregard everything about current gameplay because the changes are going to be too radical to compare.

- ~[FGS]Próphèt~
- Cherub/7H
- Posts: 1019
- Joined: 06 Mar 2008, 21:23
- Location: ...
Re: Almost ready, need advice.
I wouldn't focus on bringing the veterans and good players to noob lvl, but bring the noobs to veterans lvl.
Personaly, I think the 'automatic deaths' would be a huge turn-off for veteran players, 'cause you basicly erase the oportunity to get a perfect game + you 'force' deaths uponn them. I wouldn't care, but I can imagine ppl getting annoyed by this and /ragequitting.
To answer your initial question: make it so that you only get bonusses uptill 15 (just a figure), after that no more bonusses.
Personaly, I think the 'automatic deaths' would be a huge turn-off for veteran players, 'cause you basicly erase the oportunity to get a perfect game + you 'force' deaths uponn them. I wouldn't care, but I can imagine ppl getting annoyed by this and /ragequitting.
To answer your initial question: make it so that you only get bonusses uptill 15 (just a figure), after that no more bonusses.
-What's the higher level if your metabolic end product ain't real?-
-The Earth is my whorehouse-
-The Earth is my whorehouse-
-
- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Re: Almost ready, need advice.
I see what you mean proph. But then how to address the problem of one godly player keeping anyone from touching him? Because we can all agree no average player even on advanced will stand a chance against a good player once they get a hold of the sniper rifle with master skills.
I think Vaan has something going on with what he said actually. I mean, as I stated in an earlier post about how most of the community as a whole, minus the few noobs here and there, has all gotten pretty good at this game. Perhaps one of the simplest solutions to challenge EVERYBODY would be to cap the skills at Advanced. This also takes care of the ballistics > targeting issue because the only way to get to master skill level would be to use targeting, but then you have the vulnerability of not having ballistics for a change.
However, I still don't think the 25 destruction is a bad idea. I mean really the only 2 drawbacks to it is you have to start over with your skills, in which case if you can't handle this new challenge you obviously don't want to BE challenged, annoying that you aren't always king, yes? And as far as not having a "perfect" score, obviously with these changes you and most other players would know if you had a perfect score. I mean if you have 100 kills and only 4 deaths, and everyone saw that NOBODY killed you, that is essentially a perfect score. It isn't like this game keeps a ladder system.
I think Vaan has something going on with what he said actually. I mean, as I stated in an earlier post about how most of the community as a whole, minus the few noobs here and there, has all gotten pretty good at this game. Perhaps one of the simplest solutions to challenge EVERYBODY would be to cap the skills at Advanced. This also takes care of the ballistics > targeting issue because the only way to get to master skill level would be to use targeting, but then you have the vulnerability of not having ballistics for a change.
However, I still don't think the 25 destruction is a bad idea. I mean really the only 2 drawbacks to it is you have to start over with your skills, in which case if you can't handle this new challenge you obviously don't want to BE challenged, annoying that you aren't always king, yes? And as far as not having a "perfect" score, obviously with these changes you and most other players would know if you had a perfect score. I mean if you have 100 kills and only 4 deaths, and everyone saw that NOBODY killed you, that is essentially a perfect score. It isn't like this game keeps a ladder system.

-
- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Re: Almost ready, need advice.
But in the end, though this is my mod I am making it for the community, so I will leave it up to you guy's responses, either:
1. No one can reach master skill level and advanced is reached at a 10 kill streak.
2. At 25 kills you self destruct and add kills in the explosion to your new spawn streak.
I see no other way to use the skills increase system but keep pro players from making sure that noobs never see anything past advanced.
1. No one can reach master skill level and advanced is reached at a 10 kill streak.
2. At 25 kills you self destruct and add kills in the explosion to your new spawn streak.
I see no other way to use the skills increase system but keep pro players from making sure that noobs never see anything past advanced.

Re: Almost ready, need advice.
I really don't like this idea, because realistically if a player is capable of getting such streaks, it won't matter what skill level they are at.
~][FGS][Nobody~ wrote:Y U GUIZ ALWAYYS KILL TEH HOOKERS IN MY BASE???!!
Re: Almost ready, need advice.
i disagree not having master skill level makes it a hell of a lot harder so getting a huge kill streak will become more of a challange.

-
- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Re: Almost ready, need advice.
Yeah as stated before YOU CANNOT BASE YOUR CURRENT SKILLS ON HOW GOOD YOU WILL DO WITH THE MOD
The entire point of the mod is to make DXMP less like the typical Halo-esqe shoot and kill and make you think more. You have to EARN Master status. I am only worried that if, by the slim chance because it will be difficult, some good players get to master then no one else will stand a chance. The entire point of this mod is to balance gameplay AND add a more creative style. I feel that starting everyone on Master is lame, but the ATDM style is also lame. I am simply trying to add a slightly more realistic feel (as much as can be done with a virtual reality) more like what was seen in SP but with MP.
I don't understand why everyone is down with the mod but cannot see where I am coming from about restarting after some streaks. I am trying to return the FUN in this game that has been lost by elitist fucks who care more about their own score than having FUN. I admit it is great to be known as such a great player, but this isn't Warcraft or another popular game. Our community is so small that it is now up to all of us individually to ensure that everyone in the community has a good time with it, or else it will TRULY die. And I'm sorry but as much as you deserve the praise of being a great player, being the best out of 100 isn't the same as best out of 1,000,000 like other games, so learn to have fun more and worry about score less. That is the TRUE goal of the mod.
The entire point of the mod is to make DXMP less like the typical Halo-esqe shoot and kill and make you think more. You have to EARN Master status. I am only worried that if, by the slim chance because it will be difficult, some good players get to master then no one else will stand a chance. The entire point of this mod is to balance gameplay AND add a more creative style. I feel that starting everyone on Master is lame, but the ATDM style is also lame. I am simply trying to add a slightly more realistic feel (as much as can be done with a virtual reality) more like what was seen in SP but with MP.
I don't understand why everyone is down with the mod but cannot see where I am coming from about restarting after some streaks. I am trying to return the FUN in this game that has been lost by elitist fucks who care more about their own score than having FUN. I admit it is great to be known as such a great player, but this isn't Warcraft or another popular game. Our community is so small that it is now up to all of us individually to ensure that everyone in the community has a good time with it, or else it will TRULY die. And I'm sorry but as much as you deserve the praise of being a great player, being the best out of 100 isn't the same as best out of 1,000,000 like other games, so learn to have fun more and worry about score less. That is the TRUE goal of the mod.

Re: Almost ready, need advice.
i get what you mean but i still feel that having to restart every time you get a certain kill streak would suck the fun out of it
and i had an idea because you are trying to give the not so great players more of a chance against the better players why dont you make it so your skills get upgraded if you die a certain amount of times aswell as going up with kill streaks.
and i had an idea because you are trying to give the not so great players more of a chance against the better players why dont you make it so your skills get upgraded if you die a certain amount of times aswell as going up with kill streaks.

-
- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Re: Almost ready, need advice.
I don't know, I'd rather punish those who are great than reward those who suck any day of the week.
The best way I can describe my system is Video Game Socialism. Think of the way money works in a socialist economy. Everyone has the opportunity to make money. Many people will fail and that sucks, whereas some will get insanely rich, just like Capitalism. Where socialism checks in is the logical standpoint that if you are just some average Joe who HAPPENED to make it big then enjoy having access to what rich people do, but anything past that point is useless gravy. I mean once you have a nice car, a big house, great stuff, and financial security for not only you but your family and friends and STILL have millions of dollars left over, you DON'T NEED IT, you can still have all the fun you want.
So in DX, yes, some players are insanely better, but being as there are so few people still playing there isn't a huge selection of noob players to pal around with at the kids table. More than likely if you are a brand new player and you join a server, you'll probably be facing someone who has been playing for months if not years. Also, due to several factors i.e. time able to play/get better, computer equipment, sheer will to win, cheap tactics, and the like even people who do play often will still be forced to swallow bullets from the pros. So as stated earlier since we have to take care of our community as a whole, I see no reason why you cannot enjoy your slaughter and then take a breather while you work your way back up again and level the playing field.
Besides aren't constants and lack of challeneges what kills the fun in video games? Part of why I loved COD 4 was starting out with just the M16 and still trying to take out people with big ass machine guns.
If a huge aspect of my mod is introducing PROGRESS in MP then wouldn't it be insanely boring to reach the peak and then stay there til endgame? It it like reaching level 99 in Diablo II (if any of you have played) and from my personal experience after about a week of pwning with a level 99 I got tired as balls and started a new character.
The best way I can describe my system is Video Game Socialism. Think of the way money works in a socialist economy. Everyone has the opportunity to make money. Many people will fail and that sucks, whereas some will get insanely rich, just like Capitalism. Where socialism checks in is the logical standpoint that if you are just some average Joe who HAPPENED to make it big then enjoy having access to what rich people do, but anything past that point is useless gravy. I mean once you have a nice car, a big house, great stuff, and financial security for not only you but your family and friends and STILL have millions of dollars left over, you DON'T NEED IT, you can still have all the fun you want.
So in DX, yes, some players are insanely better, but being as there are so few people still playing there isn't a huge selection of noob players to pal around with at the kids table. More than likely if you are a brand new player and you join a server, you'll probably be facing someone who has been playing for months if not years. Also, due to several factors i.e. time able to play/get better, computer equipment, sheer will to win, cheap tactics, and the like even people who do play often will still be forced to swallow bullets from the pros. So as stated earlier since we have to take care of our community as a whole, I see no reason why you cannot enjoy your slaughter and then take a breather while you work your way back up again and level the playing field.
Besides aren't constants and lack of challeneges what kills the fun in video games? Part of why I loved COD 4 was starting out with just the M16 and still trying to take out people with big ass machine guns.
If a huge aspect of my mod is introducing PROGRESS in MP then wouldn't it be insanely boring to reach the peak and then stay there til endgame? It it like reaching level 99 in Diablo II (if any of you have played) and from my personal experience after about a week of pwning with a level 99 I got tired as balls and started a new character.

- ~Sanguine{DXA}Rose~
- Power/3D
- Posts: 281
- Joined: 06 Jan 2009, 06:21
- Location: In The Basement With Borat
- Contact:
Re: Almost ready, need advice.
Most poeple I come up against have not played years, usually maybe a month or two being a 5 year old foreign kid.Meanstreak(BNino) wrote:I don't know, I'd rather punish those who are great than reward those who suck any day of the week.
The best way I can describe my system is Video Game Socialism. Think of the way money works in a socialist economy. Everyone has the opportunity to make money. Many people will fail and that sucks, whereas some will get insanely rich, just like Capitalism. Where socialism checks in is the logical standpoint that if you are just some average Joe who HAPPENED to make it big then enjoy having access to what rich people do, but anything past that point is useless gravy. I mean once you have a nice car, a big house, great stuff, and financial security for not only you but your family and friends and STILL have millions of dollars left over, you DON'T NEED IT, you can still have all the fun you want.
So in DX, yes, some players are insanely better, but being as there are so few people still playing there isn't a huge selection of noob players to pal around with at the kids table. More than likely if you are a brand new player and you join a server, you'll probably be facing someone who has been playing for months if not years. Also, due to several factors i.e. time able to play/get better, computer equipment, sheer will to win, cheap tactics, and the like even people who do play often will still be forced to swallow bullets from the pros. So as stated earlier since we have to take care of our community as a whole, I see no reason why you cannot enjoy your slaughter and then take a breather while you work your way back up again and level the playing field.
Besides aren't constants and lack of challeneges what kills the fun in video games? Part of why I loved COD 4 was starting out with just the M16 and still trying to take out people with big ass machine guns.
If a huge aspect of my mod is introducing PROGRESS in MP then wouldn't it be insanely boring to reach the peak and then stay there til endgame? It it like reaching level 99 in Diablo II (if any of you have played) and from my personal experience after about a week of pwning with a level 99 I got tired as balls and started a new character.
In Diablo there is a thing called nightmare mode, after you finish the game re-starting in that mode really is... a *loving* nightmare.
-
- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Re: Almost ready, need advice.
Well the people I play are usually the same few and most are at least decent.
And I could never have gotten a character to lvl 99 without going through nightmare AND Hell, but even then, again lvl 99 and finished the game rest is a bore.
And I could never have gotten a character to lvl 99 without going through nightmare AND Hell, but even then, again lvl 99 and finished the game rest is a bore.

- ~Sanguine{DXA}Rose~
- Power/3D
- Posts: 281
- Joined: 06 Jan 2009, 06:21
- Location: In The Basement With Borat
- Contact:
Re: Almost ready, need advice.
I finished on lvl 123 before I re-played it in nightmare.Meanstreak(BNino) wrote:Well the people I play are usually the same few and most are at least decent.
And I could never have gotten a character to lvl 99 without going through nightmare AND Hell, but even then, again lvl 99 and finished the game rest is a bore.
-
- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Re: Almost ready, need advice.
Well you must have been using hacks or the Hero Editor on Single Player because you can't go past 99 on Multiplayer.
