I got a set of prefabs, not Hoomairs tohugh, and they are all in the correct format but they simply don't load when I try to import. When I try to make my own prefabs, I save it as such but then the file is just engine.dll when I go to check it.
Uh... help.
Update-wise I scrapped my first pyramid map after some self testing. The layout didn't flow as well as I had hoped BUT I learned from it and the next draft shall be fantastic. It will contain most of the elements and similar rooms but I had to redo a few things after learning as I went and all. Should have a good map ready to share in the near future. Don't want to put a date cause I am lazy but I am picking up on it seeing how I have hardly done anything the past three weeks. But yeah help with prefabs and I can get rolling sooner.
Problems with prefabs
- ~Sanguine{DXA}Rose~
- Power/3D
- Posts: 281
- Joined: 06 Jan 2009, 06:21
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Re: Problems with prefabs
If you do not have the texture packages loaded that the preflab uses it wont work.
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- Archangel/1B
- Posts: 110
- Joined: 06 Feb 2009, 07:05
Re: Problems with prefabs
I load up all of the textures. As far as I know I am using prefabs from DX.
Plus that doesn't explain why I can't save my own.
Dammit I am starting to realize everyones claim of UE being a beastly thing that is harder than a Priest at a playground.
Plus that doesn't explain why I can't save my own.
Dammit I am starting to realize everyones claim of UE being a beastly thing that is harder than a Priest at a playground.

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- NoNameRANK
- Posts: 1999
- Joined: 18 Jul 2008, 13:27
- Location: The First Dominion of the Unbeheld
Re: Problems with prefabs
Yah, it's a fcuking cnut of a thing.
* Since when were you the one in control?