splash screen

The time is right for a suicide!
Post Reply
synthetic
Seraphic/8X
Seraphic/8X
Posts: 1314
Joined: 27 Apr 2007, 15:29

splash screen

Post by synthetic »

How hard is it to change the spash screen from the rectangular image to an image with partial transparency, such as a cut out image of nsf troop for example? Is it even possible? I know that changing the image within the rectangle itself isnt that hard, but is the lineage2-ish spash even possible for deus ex?
User avatar
SPAZ ROFELZ
MOMOMONSTERSPAM
MOMOMONSTERSPAM
Posts: 1806
Joined: 24 Jun 2008, 16:21
Location: Sky

Re: splash screen

Post by SPAZ ROFELZ »

What's the point most modern computers will only have the splash screen for a split second.
Image
synthetic
Seraphic/8X
Seraphic/8X
Posts: 1314
Joined: 27 Apr 2007, 15:29

Re: splash screen

Post by synthetic »

Im sure we can think of a way to force it sit there for like erm.. 5 minutes. Oh yesss
Skilgannon
NoNameRANK
NoNameRANK
Posts: 1999
Joined: 18 Jul 2008, 13:27
Location: The First Dominion of the Unbeheld

Re: splash screen

Post by Skilgannon »

Yessssss.... Splash screens force the people to sit at their screens leaving them open to subliminal messaging. Yesss, yesssssssss.......
* Since when were you the one in control?
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: splash screen

Post by ~DJ~ »

That is very very very possible, sadly you'll have tor re-code the splash images and tell it to mask, rather than nomal black color.



I don't actually think those splashes were BMP though, but it's possible.


I'll try black-masking as soon as I figure where it calls to change the splash image.


Unreal tournament GOTY has lots of splash images too, dx does have that feature, but I once saw a code (like ages ago, forgot the filename) it contained all the splash images texture as the one..


anyway, on topic, ye its possible :oops:


EDIT:

Noodz, do you.. by any change.. know that where it calls to show the bmp/splash? :oops:
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
User avatar
SPAZ ROFELZ
MOMOMONSTERSPAM
MOMOMONSTERSPAM
Posts: 1806
Joined: 24 Jun 2008, 16:21
Location: Sky

Re: splash screen

Post by SPAZ ROFELZ »

I used to have a picture of a naked woman saying "win or no sex" as my splash screen.
Image
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: splash screen

Post by ~DJ~ »

SPAZ ROFELZ wrote:I used to have a picture of a naked woman saying "win or no sex" as my splash screen.


you're lying :oops:




if not, gimme :oops:
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
synthetic
Seraphic/8X
Seraphic/8X
Posts: 1314
Joined: 27 Apr 2007, 15:29

Re: splash screen

Post by synthetic »

well we could always make one for him :-D

i looked into it once when i saw moops archive change it, i dont remember how that stuff was done though neither did he use transparent splash
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: splash screen

Post by ~DJ~ »

Hidden wrote:i looked into it once when i saw moops archive change it, i dont remember how that stuff was done though neither did he use transparent splash

change what? the image splash? that's easy, goto deusex folder, and then a folder called Help. ("C:\DeusEx\Help\" default if you have installed it thar)


Logo.bmp is the thing you need to change.. but keep in mind that it should be in DX format. I don't think paint really change formats, so if you do anything with paint.. nothing bad will happen..


Anyway, for photoshoppers.


After editing the picture, simply just goto image > Mode

select these options:

Image

And voolah, you has your picture.

Looks ugly, but meh, it's an example..


Splash preview:

Image


And.. thar u go
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
synthetic
Seraphic/8X
Seraphic/8X
Posts: 1314
Joined: 27 Apr 2007, 15:29

Re: splash screen

Post by synthetic »

Aha so thats easy. Now is it even possible to make that ugly firm-looking cement box into sexy appealing transparent miracle?

Also, -1 rep point for not putting FGS tag there :alc:
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: splash screen

Post by ~DJ~ »

Hidden wrote:Also, -1 rep point for not putting FGS tag there :alc:


haet :oops:


Well, twas a quick example, I made crap, added some filters, and I said "oh well"


Anyway, to make transparent areas and more than 1 splash screen, I or maybe noodz should figure out where it calls to show splash :-D

And den we can mask the image that appears from CODING :$

else we can't :ney:
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Jima B
Virtue/4E
Virtue/4E
Posts: 472
Joined: 04 Jan 2009, 16:25
Contact:

Re: splash screen

Post by Jima B »

Since it's not in-game, does it even have to be a set format?
Couldn't you use a .png or something?
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
User avatar
~DJ~
Teh 1337'
Teh 1337'
Posts: 2608
Joined: 29 Jun 2008, 13:18

Re: splash screen

Post by ~DJ~ »

It isn't in-game, but it is unreal engine stuff, it gets called by coding.

And yes, you do need to use unreal format, or else it would say tis:

Image

As you can clearly see that it needs to load bitmap files. (BMP, along with 256 colors 8bit, or else It'll say this error EVEN if it's an bmp, it does need both unreal format and bmp.)

Old engine.. nuffin said.

But Lineage 2 has some really OTHER engine, it uses some other format, not bmps, maybe someing inside at utx, but I can't seem to open those UTX'z cause there protected by some sort :O
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Post Reply